ground-game/editions/ground-darvo-r0/Print_Manifest.csv
tegwick 68719392c2 Bootstrap ground-game product repo with TRSL and State Hub
Add INTENT/SCOPE, org TRSL V1C1 LICENSE, agent/classification scaffold,
DARVO Edition playtest dataset, design exploration history, and the
GROUND-WP-0001 bootstrap workplan for consumer-domain registration.
2026-07-31 00:24:41 +02:00

30 KiB
Raw Blame History

1instance_idcomponent_typecontent_idvariant_idquantityfront_titlefront_subtitlefront_symbolsfront_valuefront_bodyback_design_idsizeorientation
2P1_ACT_INVESTIGATEAction CardACT_INVESTIGATEP11INVESTIGATEReveal what is hidden.SYM_INVESTIGATEChoose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.BACK_ACTION_P163 × 88 mmPortrait
3P1_ACT_SOLVEAction CardACT_SOLVEP11SOLVEMatch a solution to the real problem.SYM_SOLVEPlay and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.BACK_ACTION_P163 × 88 mmPortrait
4P1_ACT_SUPPORTAction CardACT_SUPPORTP11SUPPORTIncrease another player's room to choose.SYM_SUPPORTNo relation: 1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: 2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: 1 Stress; the target chooses to flip the relation to Bond or break it.BACK_ACTION_P163 × 88 mmPortrait
5P1_ACT_ATTACKAction CardACT_ATTACKP11ATTACKPush pressure into another player.SYM_ATTACKProtection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.BACK_ACTION_P163 × 88 mmPortrait
6P1_ACT_GROUNDAction CardACT_GROUNDP11GROUNDRegulate. Restore the frame. Decide.SYM_GROUNDAfter all actions are revealed, choose one mode: GR—Ground & Restate: 2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.BACK_ACTION_P163 × 88 mmPortrait
7P2_ACT_INVESTIGATEAction CardACT_INVESTIGATEP21INVESTIGATEReveal what is hidden.SYM_INVESTIGATEChoose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.BACK_ACTION_P263 × 88 mmPortrait
8P2_ACT_SOLVEAction CardACT_SOLVEP21SOLVEMatch a solution to the real problem.SYM_SOLVEPlay and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.BACK_ACTION_P263 × 88 mmPortrait
9P2_ACT_SUPPORTAction CardACT_SUPPORTP21SUPPORTIncrease another player's room to choose.SYM_SUPPORTNo relation: 1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: 2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: 1 Stress; the target chooses to flip the relation to Bond or break it.BACK_ACTION_P263 × 88 mmPortrait
10P2_ACT_ATTACKAction CardACT_ATTACKP21ATTACKPush pressure into another player.SYM_ATTACKProtection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.BACK_ACTION_P263 × 88 mmPortrait
11P2_ACT_GROUNDAction CardACT_GROUNDP21GROUNDRegulate. Restore the frame. Decide.SYM_GROUNDAfter all actions are revealed, choose one mode: GR—Ground & Restate: 2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.BACK_ACTION_P263 × 88 mmPortrait
12P3_ACT_INVESTIGATEAction CardACT_INVESTIGATEP31INVESTIGATEReveal what is hidden.SYM_INVESTIGATEChoose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.BACK_ACTION_P363 × 88 mmPortrait
13P3_ACT_SOLVEAction CardACT_SOLVEP31SOLVEMatch a solution to the real problem.SYM_SOLVEPlay and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.BACK_ACTION_P363 × 88 mmPortrait
14P3_ACT_SUPPORTAction CardACT_SUPPORTP31SUPPORTIncrease another player's room to choose.SYM_SUPPORTNo relation: 1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: 2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: 1 Stress; the target chooses to flip the relation to Bond or break it.BACK_ACTION_P363 × 88 mmPortrait
15P3_ACT_ATTACKAction CardACT_ATTACKP31ATTACKPush pressure into another player.SYM_ATTACKProtection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.BACK_ACTION_P363 × 88 mmPortrait
16P3_ACT_GROUNDAction CardACT_GROUNDP31GROUNDRegulate. Restore the frame. Decide.SYM_GROUNDAfter all actions are revealed, choose one mode: GR—Ground & Restate: 2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.BACK_ACTION_P363 × 88 mmPortrait
17P4_ACT_INVESTIGATEAction CardACT_INVESTIGATEP41INVESTIGATEReveal what is hidden.SYM_INVESTIGATEChoose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.BACK_ACTION_P463 × 88 mmPortrait
18P4_ACT_SOLVEAction CardACT_SOLVEP41SOLVEMatch a solution to the real problem.SYM_SOLVEPlay and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.BACK_ACTION_P463 × 88 mmPortrait
19P4_ACT_SUPPORTAction CardACT_SUPPORTP41SUPPORTIncrease another player's room to choose.SYM_SUPPORTNo relation: 1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: 2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: 1 Stress; the target chooses to flip the relation to Bond or break it.BACK_ACTION_P463 × 88 mmPortrait
20P4_ACT_ATTACKAction CardACT_ATTACKP41ATTACKPush pressure into another player.SYM_ATTACKProtection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.BACK_ACTION_P463 × 88 mmPortrait
21P4_ACT_GROUNDAction CardACT_GROUNDP41GROUNDRegulate. Restore the frame. Decide.SYM_GROUNDAfter all actions are revealed, choose one mode: GR—Ground & Restate: 2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.BACK_ACTION_P463 × 88 mmPortrait
22P5_ACT_INVESTIGATEAction CardACT_INVESTIGATEP51INVESTIGATEReveal what is hidden.SYM_INVESTIGATEChoose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.BACK_ACTION_P563 × 88 mmPortrait
23P5_ACT_SOLVEAction CardACT_SOLVEP51SOLVEMatch a solution to the real problem.SYM_SOLVEPlay and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.BACK_ACTION_P563 × 88 mmPortrait
24P5_ACT_SUPPORTAction CardACT_SUPPORTP51SUPPORTIncrease another player's room to choose.SYM_SUPPORTNo relation: 1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: 2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: 1 Stress; the target chooses to flip the relation to Bond or break it.BACK_ACTION_P563 × 88 mmPortrait
25P5_ACT_ATTACKAction CardACT_ATTACKP51ATTACKPush pressure into another player.SYM_ATTACKProtection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.BACK_ACTION_P563 × 88 mmPortrait
26P5_ACT_GROUNDAction CardACT_GROUNDP51GROUNDRegulate. Restore the frame. Decide.SYM_GROUNDAfter all actions are revealed, choose one mode: GR—Ground & Restate: 2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.BACK_ACTION_P563 × 88 mmPortrait
27P6_ACT_INVESTIGATEAction CardACT_INVESTIGATEP61INVESTIGATEReveal what is hidden.SYM_INVESTIGATEChoose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.BACK_ACTION_P663 × 88 mmPortrait
28P6_ACT_SOLVEAction CardACT_SOLVEP61SOLVEMatch a solution to the real problem.SYM_SOLVEPlay and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.BACK_ACTION_P663 × 88 mmPortrait
29P6_ACT_SUPPORTAction CardACT_SUPPORTP61SUPPORTIncrease another player's room to choose.SYM_SUPPORTNo relation: 1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: 2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: 1 Stress; the target chooses to flip the relation to Bond or break it.BACK_ACTION_P663 × 88 mmPortrait
30P6_ACT_ATTACKAction CardACT_ATTACKP61ATTACKPush pressure into another player.SYM_ATTACKProtection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.BACK_ACTION_P663 × 88 mmPortrait
31P6_ACT_GROUNDAction CardACT_GROUNDP61GROUNDRegulate. Restore the frame. Decide.SYM_GROUNDAfter all actions are revealed, choose one mode: GR—Ground & Restate: 2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.BACK_ACTION_P663 × 88 mmPortrait
32SOL_C01Solution CardSOL_C011Ask What HappenedInvite a concrete account before judging.SYM_CLARIFYClarifyDiscard with SOLVE to resolve one revealed Problem requiring Clarify.BACK_SOLUTION63 × 88 mmPortrait
33SOL_C02Solution CardSOL_C021Compare AccountsPlace different perspectives side by side.SYM_CLARIFYClarifyDiscard with SOLVE to resolve one revealed Problem requiring Clarify.BACK_SOLUTION63 × 88 mmPortrait
34SOL_C03Solution CardSOL_C031Check the EvidenceUse records, observations, or agreed facts.SYM_CLARIFYClarifyDiscard with SOLVE to resolve one revealed Problem requiring Clarify.BACK_SOLUTION63 × 88 mmPortrait
35SOL_C04Solution CardSOL_C041Name the AssumptionTurn an unspoken belief into a testable statement.SYM_CLARIFYClarifyDiscard with SOLVE to resolve one revealed Problem requiring Clarify.BACK_SOLUTION63 × 88 mmPortrait
36SOL_C05Solution CardSOL_C051Separate the IssuesKeep a counterclaim from replacing the original problem.SYM_CLARIFYClarifyDiscard with SOLVE to resolve one revealed Problem requiring Clarify.BACK_SOLUTION63 × 88 mmPortrait
37SOL_C06Solution CardSOL_C061Confirm the AgreementRestate what each person understood.SYM_CLARIFYClarifyDiscard with SOLVE to resolve one revealed Problem requiring Clarify.BACK_SOLUTION63 × 88 mmPortrait
38SOL_R01Solution CardSOL_R011Acknowledge ImpactName what the action changed for others.SYM_REPAIRRepairDiscard with SOLVE to resolve one revealed Problem requiring Repair.BACK_SOLUTION63 × 88 mmPortrait
39SOL_R02Solution CardSOL_R021Own Your PartAccept the part that belongs to you.SYM_REPAIRRepairDiscard with SOLVE to resolve one revealed Problem requiring Repair.BACK_SOLUTION63 × 88 mmPortrait
40SOL_R03Solution CardSOL_R031Correct the RecordReplace a misleading account with an accurate one.SYM_REPAIRRepairDiscard with SOLVE to resolve one revealed Problem requiring Repair.BACK_SOLUTION63 × 88 mmPortrait
41SOL_R04Solution CardSOL_R041Make a Specific ApologyName the act, impact, and responsibility.SYM_REPAIRRepairDiscard with SOLVE to resolve one revealed Problem requiring Repair.BACK_SOLUTION63 × 88 mmPortrait
42SOL_R05Solution CardSOL_R051Offer RestitutionRestore value, time, opportunity, or standing.SYM_REPAIRRepairDiscard with SOLVE to resolve one revealed Problem requiring Repair.BACK_SOLUTION63 × 88 mmPortrait
43SOL_R06Solution CardSOL_R061Follow ThroughMake repair visible through completed action.SYM_REPAIRRepairDiscard with SOLVE to resolve one revealed Problem requiring Repair.BACK_SOLUTION63 × 88 mmPortrait
44SOL_B01Solution CardSOL_B011State the LimitSay clearly what will and will not continue.SYM_BOUNDARYBoundaryDiscard with SOLVE to resolve one revealed Problem requiring Boundary.BACK_SOLUTION63 × 88 mmPortrait
45SOL_B02Solution CardSOL_B021Pause the InteractionCreate time before pressure removes choice.SYM_BOUNDARYBoundaryDiscard with SOLVE to resolve one revealed Problem requiring Boundary.BACK_SOLUTION63 × 88 mmPortrait
46SOL_B03Solution CardSOL_B031Refuse the False FrameReturn to the original issue without accepting misdirection.SYM_BOUNDARYBoundaryDiscard with SOLVE to resolve one revealed Problem requiring Boundary.BACK_SOLUTION63 × 88 mmPortrait
47SOL_B04Solution CardSOL_B041Set a ConsequenceConnect repeated conduct to a known response.SYM_BOUNDARYBoundaryDiscard with SOLVE to resolve one revealed Problem requiring Boundary.BACK_SOLUTION63 × 88 mmPortrait
48SOL_B05Solution CardSOL_B051Bring a WitnessAdd support, memory, or fair process.SYM_BOUNDARYBoundaryDiscard with SOLVE to resolve one revealed Problem requiring Boundary.BACK_SOLUTION63 × 88 mmPortrait
49SOL_B06Solution CardSOL_B061Leave the RelationEnd a relation that cannot support safe engagement.SYM_BOUNDARYBoundaryDiscard with SOLVE to resolve one revealed Problem requiring Boundary.BACK_SOLUTION63 × 88 mmPortrait
50SOL_X01Solution CardSOL_X011Clarify RolesAssign authority, responsibility, and expectations.SYM_CHANGEChangeDiscard with SOLVE to resolve one revealed Problem requiring Change.BACK_SOLUTION63 × 88 mmPortrait
51SOL_X02Solution CardSOL_X021Define a New ProcessReplace improvisation with a shared method.SYM_CHANGEChangeDiscard with SOLVE to resolve one revealed Problem requiring Change.BACK_SOLUTION63 × 88 mmPortrait
52SOL_X03Solution CardSOL_X031Add a CheckpointDetect problems before they become crises.SYM_CHANGEChangeDiscard with SOLVE to resolve one revealed Problem requiring Change.BACK_SOLUTION63 × 88 mmPortrait
53SOL_X04Solution CardSOL_X041Document the AgreementCreate a durable shared reference.SYM_CHANGEChangeDiscard with SOLVE to resolve one revealed Problem requiring Change.BACK_SOLUTION63 × 88 mmPortrait
54SOL_X05Solution CardSOL_X051Change the IncentiveStop rewarding the behaviour that creates the problem.SYM_CHANGEChangeDiscard with SOLVE to resolve one revealed Problem requiring Change.BACK_SOLUTION63 × 88 mmPortrait
55SOL_X06Solution CardSOL_X061Review the PatternUse repeated events to change the system.SYM_CHANGEChangeDiscard with SOLVE to resolve one revealed Problem requiring Change.BACK_SOLUTION63 × 88 mmPortrait
56PRB_01_SProblem CardPRB_01_SSCN_011Deadline MissedA promised result was not delivered when expected.SYM_REPAIR2Resolve with Repair. Value: 2.BACK_PROBLEM_SURFACE63 × 88 mmPortrait
57PRB_01_1Problem CardPRB_01_1SCN_011Unclear OwnershipResponsibility for the commitment and the work was never made explicit.SYM_CLARIFY2Resolve with Clarify. Value: 2.BACK_PROBLEM63 × 88 mmPortrait
58PRB_01_2Problem CardPRB_01_2SCN_011Unspoken OverloadThe work required more capacity than someone could safely or fairly provide.SYM_BOUNDARY2Resolve with Boundary. Value: 2.BACK_PROBLEM63 × 88 mmPortrait
59PRB_01_3Problem CardPRB_01_3SCN_011Bad News Was DelayedA warning was withheld until the remaining options became worse.SYM_REPAIR3Resolve with Repair. Value: 3.BACK_PROBLEM63 × 88 mmPortrait
60PRB_01_4Problem CardPRB_01_4SCN_011No Checkpoint ProcessThe group had no reliable moment for testing progress and changing course.SYM_CHANGE3Resolve with Change. Value: 3.BACK_PROBLEM63 × 88 mmPortrait
61PRB_02_SProblem CardPRB_02_SSCN_021Shared Task Left UndoneA recurring responsibility was not completed, and others absorbed the impact.SYM_REPAIR2Resolve with Repair. Value: 2.BACK_PROBLEM_SURFACE63 × 88 mmPortrait
62PRB_02_1Problem CardPRB_02_1SCN_021Different StandardsPlayers were using different definitions of complete, timely, or fair.SYM_CLARIFY2Resolve with Clarify. Value: 2.BACK_PROBLEM63 × 88 mmPortrait
63PRB_02_2Problem CardPRB_02_2SCN_021Invisible WorkloadSome contributions and constraints were not visible to the group.SYM_BOUNDARY2Resolve with Boundary. Value: 2.BACK_PROBLEM63 × 88 mmPortrait
64PRB_02_3Problem CardPRB_02_3SCN_021Resentment Never RaisedFrustration accumulated without a direct request or acknowledgement.SYM_REPAIR3Resolve with Repair. Value: 3.BACK_PROBLEM63 × 88 mmPortrait
65PRB_02_4Problem CardPRB_02_4SCN_021No Ownership RoutineThe group relied on goodwill instead of a dependable allocation method.SYM_CHANGE3Resolve with Change. Value: 3.BACK_PROBLEM63 × 88 mmPortrait
66PRB_03_SProblem CardPRB_03_SSCN_031Decision Announced as SettledA group-affecting choice was presented as final before meaningful agreement.SYM_BOUNDARY2Resolve with Boundary. Value: 2.BACK_PROBLEM_SURFACE63 × 88 mmPortrait
67PRB_03_1Problem CardPRB_03_1SCN_031Mandate Was AmbiguousIt was unclear who could decide, advise, consent, or veto.SYM_CLARIFY2Resolve with Clarify. Value: 2.BACK_PROBLEM63 × 88 mmPortrait
68PRB_03_2Problem CardPRB_03_2SCN_031Contributions Were DismissedRelevant input was ignored or treated as less legitimate.SYM_REPAIR2Resolve with Repair. Value: 2.BACK_PROBLEM63 × 88 mmPortrait
69PRB_03_3Problem CardPRB_03_3SCN_031One Voice Spoke for OthersA player claimed authority to represent people who had not agreed.SYM_BOUNDARY3Resolve with Boundary. Value: 3.BACK_PROBLEM63 × 88 mmPortrait
70PRB_03_4Problem CardPRB_03_4SCN_031No Decision RuleThe group had no shared method for turning discussion into a legitimate choice.SYM_CHANGE3Resolve with Change. Value: 3.BACK_PROBLEM63 × 88 mmPortrait
71PRB_04_SProblem CardPRB_04_SSCN_041Private Information SpreadInformation moved beyond the circle in which it was originally shared.SYM_REPAIR2Resolve with Repair. Value: 2.BACK_PROBLEM_SURFACE63 × 88 mmPortrait
72PRB_04_1Problem CardPRB_04_1SCN_041Confidentiality Was AssumedThe players never made the scope of confidentiality explicit.SYM_CLARIFY2Resolve with Clarify. Value: 2.BACK_PROBLEM63 × 88 mmPortrait
73PRB_04_2Problem CardPRB_04_2SCN_041Exposure Caused HarmThe sharing changed another player's safety, reputation, or freedom to choose.SYM_REPAIR2Resolve with Repair. Value: 2.BACK_PROBLEM63 × 88 mmPortrait
74PRB_04_3Problem CardPRB_04_3SCN_041Consent Boundary Was IgnoredA clear or reasonably expected limit on sharing was crossed.SYM_BOUNDARY3Resolve with Boundary. Value: 3.BACK_PROBLEM63 × 88 mmPortrait
75PRB_04_4Problem CardPRB_04_4SCN_041No Sharing ProtocolThe group lacked a repeatable rule for consent, need-to-know, and escalation.SYM_CHANGE3Resolve with Change. Value: 3.BACK_PROBLEM63 × 88 mmPortrait
76SCN_01Scenario CardSCN_011Missed DeadlineThe team promised a delivery. It did not arrive when expected, and the conversation about why is becoming personal.SYM_GROUNDThresholds 5 / 7 / 92P: Use hidden priorities 12. 34P: Use hidden priorities 13. 56P: Use hidden priorities 14. All players start at Stress 2.BACK_SCENARIO63 × 88 mmPortrait
77SCN_02Scenario CardSCN_021Shared ResponsibilityA shared responsibility keeps being left undone. Everyone agrees it matters; nobody agrees on what fairness requires.SYM_GROUNDThresholds 5 / 7 / 92P: Use hidden priorities 12. 34P: Use hidden priorities 13. 56P: Use hidden priorities 14. All players start at Stress 2.BACK_SCENARIO63 × 88 mmPortrait
78SCN_03Scenario CardSCN_031Decision Without ConsentA decision affecting the group was announced as settled. Several players believe they were consulted only after the fact.SYM_GROUNDThresholds 5 / 7 / 92P: Use hidden priorities 12. 34P: Use hidden priorities 13. 56P: Use hidden priorities 14. All players start at Stress 2.BACK_SCENARIO63 × 88 mmPortrait
79SCN_04Scenario CardSCN_041Broken ConfidenceInformation shared in confidence travelled beyond the expected circle. Harm, intent, and responsibility are now contested.SYM_GROUNDThresholds 5 / 7 / 92P: Use hidden priorities 12. 34P: Use hidden priorities 13. 56P: Use hidden priorities 14. All players start at Stress 2.BACK_SCENARIO63 × 88 mmPortrait
80MODE_COOPMode CardMODE_COOP1SHARED GROUNDThe group succeeds or fails together.SYM_BOND | SYM_RIVALRYCooperativeAll claimed Problem cards form one shared score. Meet the Scenario threshold by the end of Round 5. No individual winner is declared. For a mastery rating, subtract 1 for each Blame token still in play and 1 for each Denied Problem.BACK_MODE63 × 88 mmPortrait
81MODE_SEMIMode CardMODE_SEMI1COMMON PROBLEM, PERSONAL EDGEThe group must succeed before anyone can win.SYM_BOND | SYM_RIVALRYSemi-cooperativeThe group succeeds only if the total value of all claimed Problems meets the Scenario threshold. If it succeeds, each player scores the value of Problems they claimed minus 1 per Blame token they hold. Highest score wins.BACK_MODE63 × 88 mmPortrait
82MODE_COALITIONMode CardMODE_COALITION1BONDED COALITIONSBonds decide the sides at the end.SYM_BOND | SYM_RIVALRYDynamic teamsThe group must first meet the Scenario threshold. At game end, each connected network of Bonds is a coalition; unbonded players are one-player coalitions. Sum the personal scores of coalition members. The highest-scoring coalition wins. Rivalries do not connect players.BACK_MODE63 × 88 mmPortrait
83MAT_P1Player MatMAT_P1P11● PLAYER 10 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered2 relation slotsAt Stress 03 choose any action. At Stress 45 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFFPLAYER_MAT_REFERENCE88 × 126 mmPortrait
84MAT_P2Player MatMAT_P2P21▲ PLAYER 20 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered2 relation slotsAt Stress 03 choose any action. At Stress 45 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFFPLAYER_MAT_REFERENCE88 × 126 mmPortrait
85MAT_P3Player MatMAT_P3P31■ PLAYER 30 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered2 relation slotsAt Stress 03 choose any action. At Stress 45 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFFPLAYER_MAT_REFERENCE88 × 126 mmPortrait
86MAT_P4Player MatMAT_P4P41◆ PLAYER 40 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered2 relation slotsAt Stress 03 choose any action. At Stress 45 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFFPLAYER_MAT_REFERENCE88 × 126 mmPortrait
87MAT_P5Player MatMAT_P5P51⬢ PLAYER 50 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered2 relation slotsAt Stress 03 choose any action. At Stress 45 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFFPLAYER_MAT_REFERENCE88 × 126 mmPortrait
88MAT_P6Player MatMAT_P6P61≋ PLAYER 60 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered2 relation slotsAt Stress 03 choose any action. At Stress 45 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFFPLAYER_MAT_REFERENCE88 × 126 mmPortrait
89REL_01Relation TileREL_BOND_RIVALRY11BONDSupport is amplified.SYM_BONDTwo endpointsSupport through an existing Bond: 2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.RELATION_RIVALRY_SIDE44 × 63 mmLandscape
90REL_02Relation TileREL_BOND_RIVALRY21BONDSupport is amplified.SYM_BONDTwo endpointsSupport through an existing Bond: 2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.RELATION_RIVALRY_SIDE44 × 63 mmLandscape
91REL_03Relation TileREL_BOND_RIVALRY31BONDSupport is amplified.SYM_BONDTwo endpointsSupport through an existing Bond: 2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.RELATION_RIVALRY_SIDE44 × 63 mmLandscape
92REL_04Relation TileREL_BOND_RIVALRY41BONDSupport is amplified.SYM_BONDTwo endpointsSupport through an existing Bond: 2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.RELATION_RIVALRY_SIDE44 × 63 mmLandscape
93REL_05Relation TileREL_BOND_RIVALRY51BONDSupport is amplified.SYM_BONDTwo endpointsSupport through an existing Bond: 2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.RELATION_RIVALRY_SIDE44 × 63 mmLandscape
94REL_06Relation TileREL_BOND_RIVALRY61BONDSupport is amplified.SYM_BONDTwo endpointsSupport through an existing Bond: 2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.RELATION_RIVALRY_SIDE44 × 63 mmLandscape
95TOK_STRESSToken / MarkerTOK_STRESS6Stress markerOne per player; move on Stress 05 track.SYM_STRESSNoneN/A1012 mmN/A
96TOK_FREEDOMToken / MarkerTOK_FREEDOM6Freedom tokenSpend to choose any action at Stress 45; GROUND—GR or Bond Support readies it.SYM_FREEDOMREADYSPENTN/A18 mmN/A
97TOK_DARVOToken / MarkerTOK_DARVO6DARVO stage markerOne per player; move along OFF/DENY/ATTACK/REVERSE track.SYM_DENYDARVON/A1418 mmN/A
98TOK_LINKToken / MarkerTOK_LINK12Relation link tokenTwo per player; one is placed at each endpoint of a Bond/Rivalry tile.PLAYER_SYMBOLPlayer symbolN/A14 mmN/A
99TOK_FOCUS_BLAMEToken / MarkerTOK_FOCUS_BLAME6Focus / Blame tokenAt DARVO Attack, place Focus by the target. At Reverse, flip to Blame. Each Blame is 1 personal score.SYM_FOCUS_BLAMEFOCUSBLAME 1N/A18 mmN/A
100TOK_PROTECTIONToken / MarkerTOK_PROTECTION6Protection tokenCancel the next Attack against the holder, then return the token.SYM_PROTECTIONPROTECTIONN/A18 mmN/A
101TOK_DENIEDToken / MarkerTOK_DENIED5Denied tokenPlace on a Problem turned face down by Deny. Remove when GROUND—OU restores the Problem.SYM_DENIEDDENIEDN/A18 mmN/A
102TOK_LEADToken / MarkerTOK_LEAD1Lead markerStarts with a random player, breaks same-step ties, and rotates clockwise after each round.SYM_LEADLEADN/A22 mmN/A
103TOK_ROUNDToken / MarkerTOK_ROUND1Round markerMove along the 15 track printed on the active Scenario card.SYM_LEADROUNDN/A14 mmN/A