Add INTENT/SCOPE, org TRSL V1C1 LICENSE, agent/classification scaffold, DARVO Edition playtest dataset, design exploration history, and the GROUND-WP-0001 bootstrap workplan for consumer-domain registration.
30 KiB
30 KiB
| 1 | instance_id | component_type | content_id | variant_id | quantity | front_title | front_subtitle | front_symbols | front_value | front_body | back_design_id | size | orientation |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | P1_ACT_INVESTIGATE | Action Card | ACT_INVESTIGATE | P1 | 1 | INVESTIGATE | Reveal what is hidden. | SYM_INVESTIGATE | Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only. | BACK_ACTION_P1 | 63 × 88 mm | Portrait | |
| 3 | P1_ACT_SOLVE | Action Card | ACT_SOLVE | P1 | 1 | SOLVE | Match a solution to the real problem. | SYM_SOLVE | Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution. | BACK_ACTION_P1 | 63 × 88 mm | Portrait | |
| 4 | P1_ACT_SUPPORT | Action Card | ACT_SUPPORT | P1 | 1 | SUPPORT | Increase another player's room to choose. | SYM_SUPPORT | No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it. | BACK_ACTION_P1 | 63 × 88 mm | Portrait | |
| 5 | P1_ACT_ATTACK | Action Card | ACT_ATTACK | P1 | 1 | ATTACK | Push pressure into another player. | SYM_ATTACK | Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation. | BACK_ACTION_P1 | 63 × 88 mm | Portrait | |
| 6 | P1_ACT_GROUND | Action Card | ACT_GROUND | P1 | 1 | GROUND | Regulate. Restore the frame. Decide. | SYM_GROUND | After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round. | BACK_ACTION_P1 | 63 × 88 mm | Portrait | |
| 7 | P2_ACT_INVESTIGATE | Action Card | ACT_INVESTIGATE | P2 | 1 | INVESTIGATE | Reveal what is hidden. | SYM_INVESTIGATE | Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only. | BACK_ACTION_P2 | 63 × 88 mm | Portrait | |
| 8 | P2_ACT_SOLVE | Action Card | ACT_SOLVE | P2 | 1 | SOLVE | Match a solution to the real problem. | SYM_SOLVE | Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution. | BACK_ACTION_P2 | 63 × 88 mm | Portrait | |
| 9 | P2_ACT_SUPPORT | Action Card | ACT_SUPPORT | P2 | 1 | SUPPORT | Increase another player's room to choose. | SYM_SUPPORT | No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it. | BACK_ACTION_P2 | 63 × 88 mm | Portrait | |
| 10 | P2_ACT_ATTACK | Action Card | ACT_ATTACK | P2 | 1 | ATTACK | Push pressure into another player. | SYM_ATTACK | Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation. | BACK_ACTION_P2 | 63 × 88 mm | Portrait | |
| 11 | P2_ACT_GROUND | Action Card | ACT_GROUND | P2 | 1 | GROUND | Regulate. Restore the frame. Decide. | SYM_GROUND | After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round. | BACK_ACTION_P2 | 63 × 88 mm | Portrait | |
| 12 | P3_ACT_INVESTIGATE | Action Card | ACT_INVESTIGATE | P3 | 1 | INVESTIGATE | Reveal what is hidden. | SYM_INVESTIGATE | Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only. | BACK_ACTION_P3 | 63 × 88 mm | Portrait | |
| 13 | P3_ACT_SOLVE | Action Card | ACT_SOLVE | P3 | 1 | SOLVE | Match a solution to the real problem. | SYM_SOLVE | Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution. | BACK_ACTION_P3 | 63 × 88 mm | Portrait | |
| 14 | P3_ACT_SUPPORT | Action Card | ACT_SUPPORT | P3 | 1 | SUPPORT | Increase another player's room to choose. | SYM_SUPPORT | No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it. | BACK_ACTION_P3 | 63 × 88 mm | Portrait | |
| 15 | P3_ACT_ATTACK | Action Card | ACT_ATTACK | P3 | 1 | ATTACK | Push pressure into another player. | SYM_ATTACK | Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation. | BACK_ACTION_P3 | 63 × 88 mm | Portrait | |
| 16 | P3_ACT_GROUND | Action Card | ACT_GROUND | P3 | 1 | GROUND | Regulate. Restore the frame. Decide. | SYM_GROUND | After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round. | BACK_ACTION_P3 | 63 × 88 mm | Portrait | |
| 17 | P4_ACT_INVESTIGATE | Action Card | ACT_INVESTIGATE | P4 | 1 | INVESTIGATE | Reveal what is hidden. | SYM_INVESTIGATE | Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only. | BACK_ACTION_P4 | 63 × 88 mm | Portrait | |
| 18 | P4_ACT_SOLVE | Action Card | ACT_SOLVE | P4 | 1 | SOLVE | Match a solution to the real problem. | SYM_SOLVE | Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution. | BACK_ACTION_P4 | 63 × 88 mm | Portrait | |
| 19 | P4_ACT_SUPPORT | Action Card | ACT_SUPPORT | P4 | 1 | SUPPORT | Increase another player's room to choose. | SYM_SUPPORT | No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it. | BACK_ACTION_P4 | 63 × 88 mm | Portrait | |
| 20 | P4_ACT_ATTACK | Action Card | ACT_ATTACK | P4 | 1 | ATTACK | Push pressure into another player. | SYM_ATTACK | Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation. | BACK_ACTION_P4 | 63 × 88 mm | Portrait | |
| 21 | P4_ACT_GROUND | Action Card | ACT_GROUND | P4 | 1 | GROUND | Regulate. Restore the frame. Decide. | SYM_GROUND | After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round. | BACK_ACTION_P4 | 63 × 88 mm | Portrait | |
| 22 | P5_ACT_INVESTIGATE | Action Card | ACT_INVESTIGATE | P5 | 1 | INVESTIGATE | Reveal what is hidden. | SYM_INVESTIGATE | Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only. | BACK_ACTION_P5 | 63 × 88 mm | Portrait | |
| 23 | P5_ACT_SOLVE | Action Card | ACT_SOLVE | P5 | 1 | SOLVE | Match a solution to the real problem. | SYM_SOLVE | Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution. | BACK_ACTION_P5 | 63 × 88 mm | Portrait | |
| 24 | P5_ACT_SUPPORT | Action Card | ACT_SUPPORT | P5 | 1 | SUPPORT | Increase another player's room to choose. | SYM_SUPPORT | No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it. | BACK_ACTION_P5 | 63 × 88 mm | Portrait | |
| 25 | P5_ACT_ATTACK | Action Card | ACT_ATTACK | P5 | 1 | ATTACK | Push pressure into another player. | SYM_ATTACK | Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation. | BACK_ACTION_P5 | 63 × 88 mm | Portrait | |
| 26 | P5_ACT_GROUND | Action Card | ACT_GROUND | P5 | 1 | GROUND | Regulate. Restore the frame. Decide. | SYM_GROUND | After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round. | BACK_ACTION_P5 | 63 × 88 mm | Portrait | |
| 27 | P6_ACT_INVESTIGATE | Action Card | ACT_INVESTIGATE | P6 | 1 | INVESTIGATE | Reveal what is hidden. | SYM_INVESTIGATE | Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only. | BACK_ACTION_P6 | 63 × 88 mm | Portrait | |
| 28 | P6_ACT_SOLVE | Action Card | ACT_SOLVE | P6 | 1 | SOLVE | Match a solution to the real problem. | SYM_SOLVE | Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution. | BACK_ACTION_P6 | 63 × 88 mm | Portrait | |
| 29 | P6_ACT_SUPPORT | Action Card | ACT_SUPPORT | P6 | 1 | SUPPORT | Increase another player's room to choose. | SYM_SUPPORT | No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it. | BACK_ACTION_P6 | 63 × 88 mm | Portrait | |
| 30 | P6_ACT_ATTACK | Action Card | ACT_ATTACK | P6 | 1 | ATTACK | Push pressure into another player. | SYM_ATTACK | Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation. | BACK_ACTION_P6 | 63 × 88 mm | Portrait | |
| 31 | P6_ACT_GROUND | Action Card | ACT_GROUND | P6 | 1 | GROUND | Regulate. Restore the frame. Decide. | SYM_GROUND | After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round. | BACK_ACTION_P6 | 63 × 88 mm | Portrait | |
| 32 | SOL_C01 | Solution Card | SOL_C01 | 1 | Ask What Happened | Invite a concrete account before judging. | SYM_CLARIFY | Clarify | Discard with SOLVE to resolve one revealed Problem requiring Clarify. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 33 | SOL_C02 | Solution Card | SOL_C02 | 1 | Compare Accounts | Place different perspectives side by side. | SYM_CLARIFY | Clarify | Discard with SOLVE to resolve one revealed Problem requiring Clarify. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 34 | SOL_C03 | Solution Card | SOL_C03 | 1 | Check the Evidence | Use records, observations, or agreed facts. | SYM_CLARIFY | Clarify | Discard with SOLVE to resolve one revealed Problem requiring Clarify. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 35 | SOL_C04 | Solution Card | SOL_C04 | 1 | Name the Assumption | Turn an unspoken belief into a testable statement. | SYM_CLARIFY | Clarify | Discard with SOLVE to resolve one revealed Problem requiring Clarify. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 36 | SOL_C05 | Solution Card | SOL_C05 | 1 | Separate the Issues | Keep a counterclaim from replacing the original problem. | SYM_CLARIFY | Clarify | Discard with SOLVE to resolve one revealed Problem requiring Clarify. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 37 | SOL_C06 | Solution Card | SOL_C06 | 1 | Confirm the Agreement | Restate what each person understood. | SYM_CLARIFY | Clarify | Discard with SOLVE to resolve one revealed Problem requiring Clarify. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 38 | SOL_R01 | Solution Card | SOL_R01 | 1 | Acknowledge Impact | Name what the action changed for others. | SYM_REPAIR | Repair | Discard with SOLVE to resolve one revealed Problem requiring Repair. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 39 | SOL_R02 | Solution Card | SOL_R02 | 1 | Own Your Part | Accept the part that belongs to you. | SYM_REPAIR | Repair | Discard with SOLVE to resolve one revealed Problem requiring Repair. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 40 | SOL_R03 | Solution Card | SOL_R03 | 1 | Correct the Record | Replace a misleading account with an accurate one. | SYM_REPAIR | Repair | Discard with SOLVE to resolve one revealed Problem requiring Repair. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 41 | SOL_R04 | Solution Card | SOL_R04 | 1 | Make a Specific Apology | Name the act, impact, and responsibility. | SYM_REPAIR | Repair | Discard with SOLVE to resolve one revealed Problem requiring Repair. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 42 | SOL_R05 | Solution Card | SOL_R05 | 1 | Offer Restitution | Restore value, time, opportunity, or standing. | SYM_REPAIR | Repair | Discard with SOLVE to resolve one revealed Problem requiring Repair. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 43 | SOL_R06 | Solution Card | SOL_R06 | 1 | Follow Through | Make repair visible through completed action. | SYM_REPAIR | Repair | Discard with SOLVE to resolve one revealed Problem requiring Repair. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 44 | SOL_B01 | Solution Card | SOL_B01 | 1 | State the Limit | Say clearly what will and will not continue. | SYM_BOUNDARY | Boundary | Discard with SOLVE to resolve one revealed Problem requiring Boundary. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 45 | SOL_B02 | Solution Card | SOL_B02 | 1 | Pause the Interaction | Create time before pressure removes choice. | SYM_BOUNDARY | Boundary | Discard with SOLVE to resolve one revealed Problem requiring Boundary. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 46 | SOL_B03 | Solution Card | SOL_B03 | 1 | Refuse the False Frame | Return to the original issue without accepting misdirection. | SYM_BOUNDARY | Boundary | Discard with SOLVE to resolve one revealed Problem requiring Boundary. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 47 | SOL_B04 | Solution Card | SOL_B04 | 1 | Set a Consequence | Connect repeated conduct to a known response. | SYM_BOUNDARY | Boundary | Discard with SOLVE to resolve one revealed Problem requiring Boundary. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 48 | SOL_B05 | Solution Card | SOL_B05 | 1 | Bring a Witness | Add support, memory, or fair process. | SYM_BOUNDARY | Boundary | Discard with SOLVE to resolve one revealed Problem requiring Boundary. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 49 | SOL_B06 | Solution Card | SOL_B06 | 1 | Leave the Relation | End a relation that cannot support safe engagement. | SYM_BOUNDARY | Boundary | Discard with SOLVE to resolve one revealed Problem requiring Boundary. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 50 | SOL_X01 | Solution Card | SOL_X01 | 1 | Clarify Roles | Assign authority, responsibility, and expectations. | SYM_CHANGE | Change | Discard with SOLVE to resolve one revealed Problem requiring Change. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 51 | SOL_X02 | Solution Card | SOL_X02 | 1 | Define a New Process | Replace improvisation with a shared method. | SYM_CHANGE | Change | Discard with SOLVE to resolve one revealed Problem requiring Change. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 52 | SOL_X03 | Solution Card | SOL_X03 | 1 | Add a Checkpoint | Detect problems before they become crises. | SYM_CHANGE | Change | Discard with SOLVE to resolve one revealed Problem requiring Change. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 53 | SOL_X04 | Solution Card | SOL_X04 | 1 | Document the Agreement | Create a durable shared reference. | SYM_CHANGE | Change | Discard with SOLVE to resolve one revealed Problem requiring Change. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 54 | SOL_X05 | Solution Card | SOL_X05 | 1 | Change the Incentive | Stop rewarding the behaviour that creates the problem. | SYM_CHANGE | Change | Discard with SOLVE to resolve one revealed Problem requiring Change. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 55 | SOL_X06 | Solution Card | SOL_X06 | 1 | Review the Pattern | Use repeated events to change the system. | SYM_CHANGE | Change | Discard with SOLVE to resolve one revealed Problem requiring Change. | BACK_SOLUTION | 63 × 88 mm | Portrait | |
| 56 | PRB_01_S | Problem Card | PRB_01_S | SCN_01 | 1 | Deadline Missed | A promised result was not delivered when expected. | SYM_REPAIR | 2 | Resolve with Repair. Value: 2. | BACK_PROBLEM_SURFACE | 63 × 88 mm | Portrait |
| 57 | PRB_01_1 | Problem Card | PRB_01_1 | SCN_01 | 1 | Unclear Ownership | Responsibility for the commitment and the work was never made explicit. | SYM_CLARIFY | 2 | Resolve with Clarify. Value: 2. | BACK_PROBLEM | 63 × 88 mm | Portrait |
| 58 | PRB_01_2 | Problem Card | PRB_01_2 | SCN_01 | 1 | Unspoken Overload | The work required more capacity than someone could safely or fairly provide. | SYM_BOUNDARY | 2 | Resolve with Boundary. Value: 2. | BACK_PROBLEM | 63 × 88 mm | Portrait |
| 59 | PRB_01_3 | Problem Card | PRB_01_3 | SCN_01 | 1 | Bad News Was Delayed | A warning was withheld until the remaining options became worse. | SYM_REPAIR | 3 | Resolve with Repair. Value: 3. | BACK_PROBLEM | 63 × 88 mm | Portrait |
| 60 | PRB_01_4 | Problem Card | PRB_01_4 | SCN_01 | 1 | No Checkpoint Process | The group had no reliable moment for testing progress and changing course. | SYM_CHANGE | 3 | Resolve with Change. Value: 3. | BACK_PROBLEM | 63 × 88 mm | Portrait |
| 61 | PRB_02_S | Problem Card | PRB_02_S | SCN_02 | 1 | Shared Task Left Undone | A recurring responsibility was not completed, and others absorbed the impact. | SYM_REPAIR | 2 | Resolve with Repair. Value: 2. | BACK_PROBLEM_SURFACE | 63 × 88 mm | Portrait |
| 62 | PRB_02_1 | Problem Card | PRB_02_1 | SCN_02 | 1 | Different Standards | Players were using different definitions of complete, timely, or fair. | SYM_CLARIFY | 2 | Resolve with Clarify. Value: 2. | BACK_PROBLEM | 63 × 88 mm | Portrait |
| 63 | PRB_02_2 | Problem Card | PRB_02_2 | SCN_02 | 1 | Invisible Workload | Some contributions and constraints were not visible to the group. | SYM_BOUNDARY | 2 | Resolve with Boundary. Value: 2. | BACK_PROBLEM | 63 × 88 mm | Portrait |
| 64 | PRB_02_3 | Problem Card | PRB_02_3 | SCN_02 | 1 | Resentment Never Raised | Frustration accumulated without a direct request or acknowledgement. | SYM_REPAIR | 3 | Resolve with Repair. Value: 3. | BACK_PROBLEM | 63 × 88 mm | Portrait |
| 65 | PRB_02_4 | Problem Card | PRB_02_4 | SCN_02 | 1 | No Ownership Routine | The group relied on goodwill instead of a dependable allocation method. | SYM_CHANGE | 3 | Resolve with Change. Value: 3. | BACK_PROBLEM | 63 × 88 mm | Portrait |
| 66 | PRB_03_S | Problem Card | PRB_03_S | SCN_03 | 1 | Decision Announced as Settled | A group-affecting choice was presented as final before meaningful agreement. | SYM_BOUNDARY | 2 | Resolve with Boundary. Value: 2. | BACK_PROBLEM_SURFACE | 63 × 88 mm | Portrait |
| 67 | PRB_03_1 | Problem Card | PRB_03_1 | SCN_03 | 1 | Mandate Was Ambiguous | It was unclear who could decide, advise, consent, or veto. | SYM_CLARIFY | 2 | Resolve with Clarify. Value: 2. | BACK_PROBLEM | 63 × 88 mm | Portrait |
| 68 | PRB_03_2 | Problem Card | PRB_03_2 | SCN_03 | 1 | Contributions Were Dismissed | Relevant input was ignored or treated as less legitimate. | SYM_REPAIR | 2 | Resolve with Repair. Value: 2. | BACK_PROBLEM | 63 × 88 mm | Portrait |
| 69 | PRB_03_3 | Problem Card | PRB_03_3 | SCN_03 | 1 | One Voice Spoke for Others | A player claimed authority to represent people who had not agreed. | SYM_BOUNDARY | 3 | Resolve with Boundary. Value: 3. | BACK_PROBLEM | 63 × 88 mm | Portrait |
| 70 | PRB_03_4 | Problem Card | PRB_03_4 | SCN_03 | 1 | No Decision Rule | The group had no shared method for turning discussion into a legitimate choice. | SYM_CHANGE | 3 | Resolve with Change. Value: 3. | BACK_PROBLEM | 63 × 88 mm | Portrait |
| 71 | PRB_04_S | Problem Card | PRB_04_S | SCN_04 | 1 | Private Information Spread | Information moved beyond the circle in which it was originally shared. | SYM_REPAIR | 2 | Resolve with Repair. Value: 2. | BACK_PROBLEM_SURFACE | 63 × 88 mm | Portrait |
| 72 | PRB_04_1 | Problem Card | PRB_04_1 | SCN_04 | 1 | Confidentiality Was Assumed | The players never made the scope of confidentiality explicit. | SYM_CLARIFY | 2 | Resolve with Clarify. Value: 2. | BACK_PROBLEM | 63 × 88 mm | Portrait |
| 73 | PRB_04_2 | Problem Card | PRB_04_2 | SCN_04 | 1 | Exposure Caused Harm | The sharing changed another player's safety, reputation, or freedom to choose. | SYM_REPAIR | 2 | Resolve with Repair. Value: 2. | BACK_PROBLEM | 63 × 88 mm | Portrait |
| 74 | PRB_04_3 | Problem Card | PRB_04_3 | SCN_04 | 1 | Consent Boundary Was Ignored | A clear or reasonably expected limit on sharing was crossed. | SYM_BOUNDARY | 3 | Resolve with Boundary. Value: 3. | BACK_PROBLEM | 63 × 88 mm | Portrait |
| 75 | PRB_04_4 | Problem Card | PRB_04_4 | SCN_04 | 1 | No Sharing Protocol | The group lacked a repeatable rule for consent, need-to-know, and escalation. | SYM_CHANGE | 3 | Resolve with Change. Value: 3. | BACK_PROBLEM | 63 × 88 mm | Portrait |
| 76 | SCN_01 | Scenario Card | SCN_01 | 1 | Missed Deadline | The team promised a delivery. It did not arrive when expected, and the conversation about why is becoming personal. | SYM_GROUND | Thresholds 5 / 7 / 9 | 2P: Use hidden priorities 1–2. 3–4P: Use hidden priorities 1–3. 5–6P: Use hidden priorities 1–4. All players start at Stress 2. | BACK_SCENARIO | 63 × 88 mm | Portrait | |
| 77 | SCN_02 | Scenario Card | SCN_02 | 1 | Shared Responsibility | A shared responsibility keeps being left undone. Everyone agrees it matters; nobody agrees on what fairness requires. | SYM_GROUND | Thresholds 5 / 7 / 9 | 2P: Use hidden priorities 1–2. 3–4P: Use hidden priorities 1–3. 5–6P: Use hidden priorities 1–4. All players start at Stress 2. | BACK_SCENARIO | 63 × 88 mm | Portrait | |
| 78 | SCN_03 | Scenario Card | SCN_03 | 1 | Decision Without Consent | A decision affecting the group was announced as settled. Several players believe they were consulted only after the fact. | SYM_GROUND | Thresholds 5 / 7 / 9 | 2P: Use hidden priorities 1–2. 3–4P: Use hidden priorities 1–3. 5–6P: Use hidden priorities 1–4. All players start at Stress 2. | BACK_SCENARIO | 63 × 88 mm | Portrait | |
| 79 | SCN_04 | Scenario Card | SCN_04 | 1 | Broken Confidence | Information shared in confidence travelled beyond the expected circle. Harm, intent, and responsibility are now contested. | SYM_GROUND | Thresholds 5 / 7 / 9 | 2P: Use hidden priorities 1–2. 3–4P: Use hidden priorities 1–3. 5–6P: Use hidden priorities 1–4. All players start at Stress 2. | BACK_SCENARIO | 63 × 88 mm | Portrait | |
| 80 | MODE_COOP | Mode Card | MODE_COOP | 1 | SHARED GROUND | The group succeeds or fails together. | SYM_BOND | SYM_RIVALRY | Cooperative | All claimed Problem cards form one shared score. Meet the Scenario threshold by the end of Round 5. No individual winner is declared. For a mastery rating, subtract 1 for each Blame token still in play and 1 for each Denied Problem. | BACK_MODE | 63 × 88 mm | Portrait | |
| 81 | MODE_SEMI | Mode Card | MODE_SEMI | 1 | COMMON PROBLEM, PERSONAL EDGE | The group must succeed before anyone can win. | SYM_BOND | SYM_RIVALRY | Semi-cooperative | The group succeeds only if the total value of all claimed Problems meets the Scenario threshold. If it succeeds, each player scores the value of Problems they claimed minus 1 per Blame token they hold. Highest score wins. | BACK_MODE | 63 × 88 mm | Portrait | |
| 82 | MODE_COALITION | Mode Card | MODE_COALITION | 1 | BONDED COALITIONS | Bonds decide the sides at the end. | SYM_BOND | SYM_RIVALRY | Dynamic teams | The group must first meet the Scenario threshold. At game end, each connected network of Bonds is a coalition; unbonded players are one-player coalitions. Sum the personal scores of coalition members. The highest-scoring coalition wins. Rivalries do not connect players. | BACK_MODE | 63 × 88 mm | Portrait | |
| 83 | MAT_P1 | Player Mat | MAT_P1 | P1 | 1 | ● PLAYER 1 | 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered | ● | 2 relation slots | At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF | PLAYER_MAT_REFERENCE | 88 × 126 mm | Portrait |
| 84 | MAT_P2 | Player Mat | MAT_P2 | P2 | 1 | ▲ PLAYER 2 | 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered | ▲ | 2 relation slots | At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF | PLAYER_MAT_REFERENCE | 88 × 126 mm | Portrait |
| 85 | MAT_P3 | Player Mat | MAT_P3 | P3 | 1 | ■ PLAYER 3 | 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered | ■ | 2 relation slots | At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF | PLAYER_MAT_REFERENCE | 88 × 126 mm | Portrait |
| 86 | MAT_P4 | Player Mat | MAT_P4 | P4 | 1 | ◆ PLAYER 4 | 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered | ◆ | 2 relation slots | At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF | PLAYER_MAT_REFERENCE | 88 × 126 mm | Portrait |
| 87 | MAT_P5 | Player Mat | MAT_P5 | P5 | 1 | ⬢ PLAYER 5 | 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered | ⬢ | 2 relation slots | At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF | PLAYER_MAT_REFERENCE | 88 × 126 mm | Portrait |
| 88 | MAT_P6 | Player Mat | MAT_P6 | P6 | 1 | ≋ PLAYER 6 | 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered | ≋ | 2 relation slots | At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF | PLAYER_MAT_REFERENCE | 88 × 126 mm | Portrait |
| 89 | REL_01 | Relation Tile | REL_BOND_RIVALRY | 1 | 1 | BOND | Support is amplified. | SYM_BOND | Two endpoints | Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry. | RELATION_RIVALRY_SIDE | 44 × 63 mm | Landscape |
| 90 | REL_02 | Relation Tile | REL_BOND_RIVALRY | 2 | 1 | BOND | Support is amplified. | SYM_BOND | Two endpoints | Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry. | RELATION_RIVALRY_SIDE | 44 × 63 mm | Landscape |
| 91 | REL_03 | Relation Tile | REL_BOND_RIVALRY | 3 | 1 | BOND | Support is amplified. | SYM_BOND | Two endpoints | Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry. | RELATION_RIVALRY_SIDE | 44 × 63 mm | Landscape |
| 92 | REL_04 | Relation Tile | REL_BOND_RIVALRY | 4 | 1 | BOND | Support is amplified. | SYM_BOND | Two endpoints | Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry. | RELATION_RIVALRY_SIDE | 44 × 63 mm | Landscape |
| 93 | REL_05 | Relation Tile | REL_BOND_RIVALRY | 5 | 1 | BOND | Support is amplified. | SYM_BOND | Two endpoints | Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry. | RELATION_RIVALRY_SIDE | 44 × 63 mm | Landscape |
| 94 | REL_06 | Relation Tile | REL_BOND_RIVALRY | 6 | 1 | BOND | Support is amplified. | SYM_BOND | Two endpoints | Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry. | RELATION_RIVALRY_SIDE | 44 × 63 mm | Landscape |
| 95 | TOK_STRESS | Token / Marker | TOK_STRESS | 6 | Stress marker | One per player; move on Stress 0–5 track. | SYM_STRESS | None | N/A | 10–12 mm | N/A | ||
| 96 | TOK_FREEDOM | Token / Marker | TOK_FREEDOM | 6 | Freedom token | Spend to choose any action at Stress 4–5; GROUND—GR or Bond Support readies it. | SYM_FREEDOM | READY | SPENT | N/A | 18 mm | N/A | |
| 97 | TOK_DARVO | Token / Marker | TOK_DARVO | 6 | DARVO stage marker | One per player; move along OFF/DENY/ATTACK/REVERSE track. | SYM_DENY | DARVO | N/A | 14–18 mm | N/A | ||
| 98 | TOK_LINK | Token / Marker | TOK_LINK | 12 | Relation link token | Two per player; one is placed at each endpoint of a Bond/Rivalry tile. | PLAYER_SYMBOL | Player symbol | N/A | 14 mm | N/A | ||
| 99 | TOK_FOCUS_BLAME | Token / Marker | TOK_FOCUS_BLAME | 6 | Focus / Blame token | At DARVO Attack, place Focus by the target. At Reverse, flip to Blame. Each Blame is −1 personal score. | SYM_FOCUS_BLAME | FOCUS | BLAME −1 | N/A | 18 mm | N/A | |
| 100 | TOK_PROTECTION | Token / Marker | TOK_PROTECTION | 6 | Protection token | Cancel the next Attack against the holder, then return the token. | SYM_PROTECTION | PROTECTION | N/A | 18 mm | N/A | ||
| 101 | TOK_DENIED | Token / Marker | TOK_DENIED | 5 | Denied token | Place on a Problem turned face down by Deny. Remove when GROUND—OU restores the Problem. | SYM_DENIED | DENIED | N/A | 18 mm | N/A | ||
| 102 | TOK_LEAD | Token / Marker | TOK_LEAD | 1 | Lead marker | Starts with a random player, breaks same-step ties, and rotates clockwise after each round. | SYM_LEAD | LEAD | N/A | 22 mm | N/A | ||
| 103 | TOK_ROUND | Token / Marker | TOK_ROUND | 1 | Round marker | Move along the 1–5 track printed on the active Scenario card. | SYM_LEAD | ROUND | N/A | 14 mm | N/A |