Add INTENT/SCOPE, org TRSL V1C1 LICENSE, agent/classification scaffold, DARVO Edition playtest dataset, design exploration history, and the GROUND-WP-0001 bootstrap workplan for consumer-domain registration.
103 lines
30 KiB
CSV
103 lines
30 KiB
CSV
instance_id,component_type,content_id,variant_id,quantity,front_title,front_subtitle,front_symbols,front_value,front_body,back_design_id,size,orientation
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P1_ACT_INVESTIGATE,Action Card,ACT_INVESTIGATE,P1,1,INVESTIGATE,Reveal what is hidden.,SYM_INVESTIGATE,,"Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.",BACK_ACTION_P1,63 × 88 mm,Portrait
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P1_ACT_SOLVE,Action Card,ACT_SOLVE,P1,1,SOLVE,Match a solution to the real problem.,SYM_SOLVE,,"Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.",BACK_ACTION_P1,63 × 88 mm,Portrait
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P1_ACT_SUPPORT,Action Card,ACT_SUPPORT,P1,1,SUPPORT,Increase another player's room to choose.,SYM_SUPPORT,,"No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it.",BACK_ACTION_P1,63 × 88 mm,Portrait
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P1_ACT_ATTACK,Action Card,ACT_ATTACK,P1,1,ATTACK,Push pressure into another player.,SYM_ATTACK,,Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.,BACK_ACTION_P1,63 × 88 mm,Portrait
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P1_ACT_GROUND,Action Card,ACT_GROUND,P1,1,GROUND,Regulate. Restore the frame. Decide.,SYM_GROUND,,"After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.",BACK_ACTION_P1,63 × 88 mm,Portrait
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P2_ACT_INVESTIGATE,Action Card,ACT_INVESTIGATE,P2,1,INVESTIGATE,Reveal what is hidden.,SYM_INVESTIGATE,,"Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.",BACK_ACTION_P2,63 × 88 mm,Portrait
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P2_ACT_SOLVE,Action Card,ACT_SOLVE,P2,1,SOLVE,Match a solution to the real problem.,SYM_SOLVE,,"Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.",BACK_ACTION_P2,63 × 88 mm,Portrait
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P2_ACT_SUPPORT,Action Card,ACT_SUPPORT,P2,1,SUPPORT,Increase another player's room to choose.,SYM_SUPPORT,,"No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it.",BACK_ACTION_P2,63 × 88 mm,Portrait
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P2_ACT_ATTACK,Action Card,ACT_ATTACK,P2,1,ATTACK,Push pressure into another player.,SYM_ATTACK,,Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.,BACK_ACTION_P2,63 × 88 mm,Portrait
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P2_ACT_GROUND,Action Card,ACT_GROUND,P2,1,GROUND,Regulate. Restore the frame. Decide.,SYM_GROUND,,"After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.",BACK_ACTION_P2,63 × 88 mm,Portrait
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P3_ACT_INVESTIGATE,Action Card,ACT_INVESTIGATE,P3,1,INVESTIGATE,Reveal what is hidden.,SYM_INVESTIGATE,,"Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.",BACK_ACTION_P3,63 × 88 mm,Portrait
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P3_ACT_SOLVE,Action Card,ACT_SOLVE,P3,1,SOLVE,Match a solution to the real problem.,SYM_SOLVE,,"Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.",BACK_ACTION_P3,63 × 88 mm,Portrait
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P3_ACT_SUPPORT,Action Card,ACT_SUPPORT,P3,1,SUPPORT,Increase another player's room to choose.,SYM_SUPPORT,,"No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it.",BACK_ACTION_P3,63 × 88 mm,Portrait
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P3_ACT_ATTACK,Action Card,ACT_ATTACK,P3,1,ATTACK,Push pressure into another player.,SYM_ATTACK,,Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.,BACK_ACTION_P3,63 × 88 mm,Portrait
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P3_ACT_GROUND,Action Card,ACT_GROUND,P3,1,GROUND,Regulate. Restore the frame. Decide.,SYM_GROUND,,"After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.",BACK_ACTION_P3,63 × 88 mm,Portrait
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P4_ACT_INVESTIGATE,Action Card,ACT_INVESTIGATE,P4,1,INVESTIGATE,Reveal what is hidden.,SYM_INVESTIGATE,,"Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.",BACK_ACTION_P4,63 × 88 mm,Portrait
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P4_ACT_SOLVE,Action Card,ACT_SOLVE,P4,1,SOLVE,Match a solution to the real problem.,SYM_SOLVE,,"Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.",BACK_ACTION_P4,63 × 88 mm,Portrait
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P4_ACT_SUPPORT,Action Card,ACT_SUPPORT,P4,1,SUPPORT,Increase another player's room to choose.,SYM_SUPPORT,,"No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it.",BACK_ACTION_P4,63 × 88 mm,Portrait
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P4_ACT_ATTACK,Action Card,ACT_ATTACK,P4,1,ATTACK,Push pressure into another player.,SYM_ATTACK,,Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.,BACK_ACTION_P4,63 × 88 mm,Portrait
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P4_ACT_GROUND,Action Card,ACT_GROUND,P4,1,GROUND,Regulate. Restore the frame. Decide.,SYM_GROUND,,"After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.",BACK_ACTION_P4,63 × 88 mm,Portrait
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P5_ACT_INVESTIGATE,Action Card,ACT_INVESTIGATE,P5,1,INVESTIGATE,Reveal what is hidden.,SYM_INVESTIGATE,,"Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.",BACK_ACTION_P5,63 × 88 mm,Portrait
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P5_ACT_SOLVE,Action Card,ACT_SOLVE,P5,1,SOLVE,Match a solution to the real problem.,SYM_SOLVE,,"Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.",BACK_ACTION_P5,63 × 88 mm,Portrait
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P5_ACT_SUPPORT,Action Card,ACT_SUPPORT,P5,1,SUPPORT,Increase another player's room to choose.,SYM_SUPPORT,,"No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it.",BACK_ACTION_P5,63 × 88 mm,Portrait
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P5_ACT_ATTACK,Action Card,ACT_ATTACK,P5,1,ATTACK,Push pressure into another player.,SYM_ATTACK,,Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.,BACK_ACTION_P5,63 × 88 mm,Portrait
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P5_ACT_GROUND,Action Card,ACT_GROUND,P5,1,GROUND,Regulate. Restore the frame. Decide.,SYM_GROUND,,"After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.",BACK_ACTION_P5,63 × 88 mm,Portrait
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P6_ACT_INVESTIGATE,Action Card,ACT_INVESTIGATE,P6,1,INVESTIGATE,Reveal what is hidden.,SYM_INVESTIGATE,,"Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.",BACK_ACTION_P6,63 × 88 mm,Portrait
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P6_ACT_SOLVE,Action Card,ACT_SOLVE,P6,1,SOLVE,Match a solution to the real problem.,SYM_SOLVE,,"Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.",BACK_ACTION_P6,63 × 88 mm,Portrait
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P6_ACT_SUPPORT,Action Card,ACT_SUPPORT,P6,1,SUPPORT,Increase another player's room to choose.,SYM_SUPPORT,,"No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it.",BACK_ACTION_P6,63 × 88 mm,Portrait
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P6_ACT_ATTACK,Action Card,ACT_ATTACK,P6,1,ATTACK,Push pressure into another player.,SYM_ATTACK,,Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.,BACK_ACTION_P6,63 × 88 mm,Portrait
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P6_ACT_GROUND,Action Card,ACT_GROUND,P6,1,GROUND,Regulate. Restore the frame. Decide.,SYM_GROUND,,"After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.",BACK_ACTION_P6,63 × 88 mm,Portrait
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SOL_C01,Solution Card,SOL_C01,,1,Ask What Happened,Invite a concrete account before judging.,SYM_CLARIFY,Clarify,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_C02,Solution Card,SOL_C02,,1,Compare Accounts,Place different perspectives side by side.,SYM_CLARIFY,Clarify,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_C03,Solution Card,SOL_C03,,1,Check the Evidence,"Use records, observations, or agreed facts.",SYM_CLARIFY,Clarify,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_C04,Solution Card,SOL_C04,,1,Name the Assumption,Turn an unspoken belief into a testable statement.,SYM_CLARIFY,Clarify,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_C05,Solution Card,SOL_C05,,1,Separate the Issues,Keep a counterclaim from replacing the original problem.,SYM_CLARIFY,Clarify,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_C06,Solution Card,SOL_C06,,1,Confirm the Agreement,Restate what each person understood.,SYM_CLARIFY,Clarify,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_R01,Solution Card,SOL_R01,,1,Acknowledge Impact,Name what the action changed for others.,SYM_REPAIR,Repair,Discard with SOLVE to resolve one revealed Problem requiring Repair.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_R02,Solution Card,SOL_R02,,1,Own Your Part,Accept the part that belongs to you.,SYM_REPAIR,Repair,Discard with SOLVE to resolve one revealed Problem requiring Repair.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_R03,Solution Card,SOL_R03,,1,Correct the Record,Replace a misleading account with an accurate one.,SYM_REPAIR,Repair,Discard with SOLVE to resolve one revealed Problem requiring Repair.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_R04,Solution Card,SOL_R04,,1,Make a Specific Apology,"Name the act, impact, and responsibility.",SYM_REPAIR,Repair,Discard with SOLVE to resolve one revealed Problem requiring Repair.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_R05,Solution Card,SOL_R05,,1,Offer Restitution,"Restore value, time, opportunity, or standing.",SYM_REPAIR,Repair,Discard with SOLVE to resolve one revealed Problem requiring Repair.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_R06,Solution Card,SOL_R06,,1,Follow Through,Make repair visible through completed action.,SYM_REPAIR,Repair,Discard with SOLVE to resolve one revealed Problem requiring Repair.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_B01,Solution Card,SOL_B01,,1,State the Limit,Say clearly what will and will not continue.,SYM_BOUNDARY,Boundary,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_B02,Solution Card,SOL_B02,,1,Pause the Interaction,Create time before pressure removes choice.,SYM_BOUNDARY,Boundary,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_B03,Solution Card,SOL_B03,,1,Refuse the False Frame,Return to the original issue without accepting misdirection.,SYM_BOUNDARY,Boundary,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_B04,Solution Card,SOL_B04,,1,Set a Consequence,Connect repeated conduct to a known response.,SYM_BOUNDARY,Boundary,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_B05,Solution Card,SOL_B05,,1,Bring a Witness,"Add support, memory, or fair process.",SYM_BOUNDARY,Boundary,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_B06,Solution Card,SOL_B06,,1,Leave the Relation,End a relation that cannot support safe engagement.,SYM_BOUNDARY,Boundary,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_X01,Solution Card,SOL_X01,,1,Clarify Roles,"Assign authority, responsibility, and expectations.",SYM_CHANGE,Change,Discard with SOLVE to resolve one revealed Problem requiring Change.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_X02,Solution Card,SOL_X02,,1,Define a New Process,Replace improvisation with a shared method.,SYM_CHANGE,Change,Discard with SOLVE to resolve one revealed Problem requiring Change.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_X03,Solution Card,SOL_X03,,1,Add a Checkpoint,Detect problems before they become crises.,SYM_CHANGE,Change,Discard with SOLVE to resolve one revealed Problem requiring Change.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_X04,Solution Card,SOL_X04,,1,Document the Agreement,Create a durable shared reference.,SYM_CHANGE,Change,Discard with SOLVE to resolve one revealed Problem requiring Change.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_X05,Solution Card,SOL_X05,,1,Change the Incentive,Stop rewarding the behaviour that creates the problem.,SYM_CHANGE,Change,Discard with SOLVE to resolve one revealed Problem requiring Change.,BACK_SOLUTION,63 × 88 mm,Portrait
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SOL_X06,Solution Card,SOL_X06,,1,Review the Pattern,Use repeated events to change the system.,SYM_CHANGE,Change,Discard with SOLVE to resolve one revealed Problem requiring Change.,BACK_SOLUTION,63 × 88 mm,Portrait
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PRB_01_S,Problem Card,PRB_01_S,SCN_01,1,Deadline Missed,A promised result was not delivered when expected.,SYM_REPAIR,2,Resolve with Repair. Value: 2.,BACK_PROBLEM_SURFACE,63 × 88 mm,Portrait
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PRB_01_1,Problem Card,PRB_01_1,SCN_01,1,Unclear Ownership,Responsibility for the commitment and the work was never made explicit.,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
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PRB_01_2,Problem Card,PRB_01_2,SCN_01,1,Unspoken Overload,The work required more capacity than someone could safely or fairly provide.,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
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PRB_01_3,Problem Card,PRB_01_3,SCN_01,1,Bad News Was Delayed,A warning was withheld until the remaining options became worse.,SYM_REPAIR,3,Resolve with Repair. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
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PRB_01_4,Problem Card,PRB_01_4,SCN_01,1,No Checkpoint Process,The group had no reliable moment for testing progress and changing course.,SYM_CHANGE,3,Resolve with Change. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
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PRB_02_S,Problem Card,PRB_02_S,SCN_02,1,Shared Task Left Undone,"A recurring responsibility was not completed, and others absorbed the impact.",SYM_REPAIR,2,Resolve with Repair. Value: 2.,BACK_PROBLEM_SURFACE,63 × 88 mm,Portrait
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PRB_02_1,Problem Card,PRB_02_1,SCN_02,1,Different Standards,"Players were using different definitions of complete, timely, or fair.",SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
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PRB_02_2,Problem Card,PRB_02_2,SCN_02,1,Invisible Workload,Some contributions and constraints were not visible to the group.,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
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PRB_02_3,Problem Card,PRB_02_3,SCN_02,1,Resentment Never Raised,Frustration accumulated without a direct request or acknowledgement.,SYM_REPAIR,3,Resolve with Repair. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
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PRB_02_4,Problem Card,PRB_02_4,SCN_02,1,No Ownership Routine,The group relied on goodwill instead of a dependable allocation method.,SYM_CHANGE,3,Resolve with Change. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
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PRB_03_S,Problem Card,PRB_03_S,SCN_03,1,Decision Announced as Settled,A group-affecting choice was presented as final before meaningful agreement.,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,BACK_PROBLEM_SURFACE,63 × 88 mm,Portrait
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PRB_03_1,Problem Card,PRB_03_1,SCN_03,1,Mandate Was Ambiguous,"It was unclear who could decide, advise, consent, or veto.",SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
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PRB_03_2,Problem Card,PRB_03_2,SCN_03,1,Contributions Were Dismissed,Relevant input was ignored or treated as less legitimate.,SYM_REPAIR,2,Resolve with Repair. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
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PRB_03_3,Problem Card,PRB_03_3,SCN_03,1,One Voice Spoke for Others,A player claimed authority to represent people who had not agreed.,SYM_BOUNDARY,3,Resolve with Boundary. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
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PRB_03_4,Problem Card,PRB_03_4,SCN_03,1,No Decision Rule,The group had no shared method for turning discussion into a legitimate choice.,SYM_CHANGE,3,Resolve with Change. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
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PRB_04_S,Problem Card,PRB_04_S,SCN_04,1,Private Information Spread,Information moved beyond the circle in which it was originally shared.,SYM_REPAIR,2,Resolve with Repair. Value: 2.,BACK_PROBLEM_SURFACE,63 × 88 mm,Portrait
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PRB_04_1,Problem Card,PRB_04_1,SCN_04,1,Confidentiality Was Assumed,The players never made the scope of confidentiality explicit.,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
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PRB_04_2,Problem Card,PRB_04_2,SCN_04,1,Exposure Caused Harm,"The sharing changed another player's safety, reputation, or freedom to choose.",SYM_REPAIR,2,Resolve with Repair. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
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PRB_04_3,Problem Card,PRB_04_3,SCN_04,1,Consent Boundary Was Ignored,A clear or reasonably expected limit on sharing was crossed.,SYM_BOUNDARY,3,Resolve with Boundary. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
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PRB_04_4,Problem Card,PRB_04_4,SCN_04,1,No Sharing Protocol,"The group lacked a repeatable rule for consent, need-to-know, and escalation.",SYM_CHANGE,3,Resolve with Change. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
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SCN_01,Scenario Card,SCN_01,,1,Missed Deadline,"The team promised a delivery. It did not arrive when expected, and the conversation about why is becoming personal.",SYM_GROUND,Thresholds 5 / 7 / 9,2P: Use hidden priorities 1–2. 3–4P: Use hidden priorities 1–3. 5–6P: Use hidden priorities 1–4. All players start at Stress 2.,BACK_SCENARIO,63 × 88 mm,Portrait
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SCN_02,Scenario Card,SCN_02,,1,Shared Responsibility,A shared responsibility keeps being left undone. Everyone agrees it matters; nobody agrees on what fairness requires.,SYM_GROUND,Thresholds 5 / 7 / 9,2P: Use hidden priorities 1–2. 3–4P: Use hidden priorities 1–3. 5–6P: Use hidden priorities 1–4. All players start at Stress 2.,BACK_SCENARIO,63 × 88 mm,Portrait
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SCN_03,Scenario Card,SCN_03,,1,Decision Without Consent,A decision affecting the group was announced as settled. Several players believe they were consulted only after the fact.,SYM_GROUND,Thresholds 5 / 7 / 9,2P: Use hidden priorities 1–2. 3–4P: Use hidden priorities 1–3. 5–6P: Use hidden priorities 1–4. All players start at Stress 2.,BACK_SCENARIO,63 × 88 mm,Portrait
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SCN_04,Scenario Card,SCN_04,,1,Broken Confidence,"Information shared in confidence travelled beyond the expected circle. Harm, intent, and responsibility are now contested.",SYM_GROUND,Thresholds 5 / 7 / 9,2P: Use hidden priorities 1–2. 3–4P: Use hidden priorities 1–3. 5–6P: Use hidden priorities 1–4. All players start at Stress 2.,BACK_SCENARIO,63 × 88 mm,Portrait
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MODE_COOP,Mode Card,MODE_COOP,,1,SHARED GROUND,The group succeeds or fails together.,SYM_BOND | SYM_RIVALRY,Cooperative,"All claimed Problem cards form one shared score. Meet the Scenario threshold by the end of Round 5. No individual winner is declared. For a mastery rating, subtract 1 for each Blame token still in play and 1 for each Denied Problem.",BACK_MODE,63 × 88 mm,Portrait
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MODE_SEMI,Mode Card,MODE_SEMI,,1,"COMMON PROBLEM, PERSONAL EDGE",The group must succeed before anyone can win.,SYM_BOND | SYM_RIVALRY,Semi-cooperative,"The group succeeds only if the total value of all claimed Problems meets the Scenario threshold. If it succeeds, each player scores the value of Problems they claimed minus 1 per Blame token they hold. Highest score wins.",BACK_MODE,63 × 88 mm,Portrait
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MODE_COALITION,Mode Card,MODE_COALITION,,1,BONDED COALITIONS,Bonds decide the sides at the end.,SYM_BOND | SYM_RIVALRY,Dynamic teams,"The group must first meet the Scenario threshold. At game end, each connected network of Bonds is a coalition; unbonded players are one-player coalitions. Sum the personal scores of coalition members. The highest-scoring coalition wins. Rivalries do not connect players.",BACK_MODE,63 × 88 mm,Portrait
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MAT_P1,Player Mat,MAT_P1,P1,1,● PLAYER 1,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,●,2 relation slots,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF,PLAYER_MAT_REFERENCE,88 × 126 mm,Portrait
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MAT_P2,Player Mat,MAT_P2,P2,1,▲ PLAYER 2,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,▲,2 relation slots,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF,PLAYER_MAT_REFERENCE,88 × 126 mm,Portrait
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MAT_P3,Player Mat,MAT_P3,P3,1,■ PLAYER 3,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,■,2 relation slots,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF,PLAYER_MAT_REFERENCE,88 × 126 mm,Portrait
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MAT_P4,Player Mat,MAT_P4,P4,1,◆ PLAYER 4,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,◆,2 relation slots,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF,PLAYER_MAT_REFERENCE,88 × 126 mm,Portrait
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MAT_P5,Player Mat,MAT_P5,P5,1,⬢ PLAYER 5,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,⬢,2 relation slots,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF,PLAYER_MAT_REFERENCE,88 × 126 mm,Portrait
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MAT_P6,Player Mat,MAT_P6,P6,1,≋ PLAYER 6,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,≋,2 relation slots,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF,PLAYER_MAT_REFERENCE,88 × 126 mm,Portrait
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REL_01,Relation Tile,REL_BOND_RIVALRY,1,1,BOND,Support is amplified.,SYM_BOND,Two endpoints,"Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.",RELATION_RIVALRY_SIDE,44 × 63 mm,Landscape
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REL_02,Relation Tile,REL_BOND_RIVALRY,2,1,BOND,Support is amplified.,SYM_BOND,Two endpoints,"Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.",RELATION_RIVALRY_SIDE,44 × 63 mm,Landscape
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REL_03,Relation Tile,REL_BOND_RIVALRY,3,1,BOND,Support is amplified.,SYM_BOND,Two endpoints,"Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.",RELATION_RIVALRY_SIDE,44 × 63 mm,Landscape
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REL_04,Relation Tile,REL_BOND_RIVALRY,4,1,BOND,Support is amplified.,SYM_BOND,Two endpoints,"Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.",RELATION_RIVALRY_SIDE,44 × 63 mm,Landscape
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REL_05,Relation Tile,REL_BOND_RIVALRY,5,1,BOND,Support is amplified.,SYM_BOND,Two endpoints,"Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.",RELATION_RIVALRY_SIDE,44 × 63 mm,Landscape
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REL_06,Relation Tile,REL_BOND_RIVALRY,6,1,BOND,Support is amplified.,SYM_BOND,Two endpoints,"Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.",RELATION_RIVALRY_SIDE,44 × 63 mm,Landscape
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TOK_STRESS,Token / Marker,TOK_STRESS,,6,Stress marker,One per player; move on Stress 0–5 track.,SYM_STRESS,None,,N/A,10–12 mm,N/A
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TOK_FREEDOM,Token / Marker,TOK_FREEDOM,,6,Freedom token,Spend to choose any action at Stress 4–5; GROUND—GR or Bond Support readies it.,SYM_FREEDOM,READY,SPENT,N/A,18 mm,N/A
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TOK_DARVO,Token / Marker,TOK_DARVO,,6,DARVO stage marker,One per player; move along OFF/DENY/ATTACK/REVERSE track.,SYM_DENY,DARVO,,N/A,14–18 mm,N/A
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TOK_LINK,Token / Marker,TOK_LINK,,12,Relation link token,Two per player; one is placed at each endpoint of a Bond/Rivalry tile.,PLAYER_SYMBOL,Player symbol,,N/A,14 mm,N/A
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TOK_FOCUS_BLAME,Token / Marker,TOK_FOCUS_BLAME,,6,Focus / Blame token,"At DARVO Attack, place Focus by the target. At Reverse, flip to Blame. Each Blame is −1 personal score.",SYM_FOCUS_BLAME,FOCUS,BLAME −1,N/A,18 mm,N/A
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TOK_PROTECTION,Token / Marker,TOK_PROTECTION,,6,Protection token,"Cancel the next Attack against the holder, then return the token.",SYM_PROTECTION,PROTECTION,,N/A,18 mm,N/A
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TOK_DENIED,Token / Marker,TOK_DENIED,,5,Denied token,Place on a Problem turned face down by Deny. Remove when GROUND—OU restores the Problem.,SYM_DENIED,DENIED,,N/A,18 mm,N/A
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TOK_LEAD,Token / Marker,TOK_LEAD,,1,Lead marker,"Starts with a random player, breaks same-step ties, and rotates clockwise after each round.",SYM_LEAD,LEAD,,N/A,22 mm,N/A
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TOK_ROUND,Token / Marker,TOK_ROUND,,1,Round marker,Move along the 1–5 track printed on the active Scenario card.,SYM_LEAD,ROUND,,N/A,14 mm,N/A
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