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ci / check (push) Failing after 5s
Reading Player_Mats.csv and Glossary.csv — which O4 had forbidden declaring about until they were read — found a rule. Player_Mats' choice_rule column IS GR-R03: at Stress 4-5 choose ATTACK or GROUND unless you spend a ready Freedom token. The engine's stress_gated and allowed_under_stress_gate match it exactly, and now have a tripwire. So Ornamentation.md gains §1.3: the unit is a column, not a file. Classifying Player_Mats as ornamentation would have thrown a rule away with the colour swatches. A mixed artifact is normal — a player mat is a rule printed on a decorated card in the box too. O4 is rewritten and re-grounded from provisional to rule accordingly. O5, O6, O7 declared with falsifiers. O7's is not theoretical: back_design_id is unread in four vendored files, and hidden information is what card backs are for. CB-EV-0029 answers T04's question per rule rather than as a count — yes, every checkable clause — and states the reading that result does NOT support: it shows GroundRules.md was a faithful secondary source for the clauses with behaviour to check, not that the engine is correct. 10 of 19 files vendored. Nine still unread, and Rules_Text.csv is the one that matters: every clause checked here was checked against our own transcription of it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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| 1 | term | definition |
|---|---|---|
| 2 | Action | One reusable card selected by each player every round: Investigate, Solve, Support, Attack, or GROUND. |
| 3 | Blame | The reverse side of a Focus token. It is worth −1 personal point and can be removed by GROUND—ND. |
| 4 | Bond | A symmetric supportive relation occupying one relation slot for each player. |
| 5 | DARVO | A binding three-stage defensive reflex: Deny, Attack, Reverse. |
| 6 | Denied Problem | A previously visible Problem turned face down by Deny. It cannot be investigated or solved until restored. |
| 7 | Freedom | A one-use token that permits any Action at Stress 4 or 5. |
| 8 | Focus | The front of a player's Focus/Blame token, placed on the target during the DARVO Attack stage. |
| 9 | GROUND | The only constructive practice in the core set, offering Ground & Restate, Observe & Uphold, or Name & Decide. |
| 10 | Lead | The rotating marker that breaks ties when multiple effects of the same type resolve. |
| 11 | Problem | A Surface or Hidden issue that must be visible and matched with the correct Solution suit. |
| 12 | Protection | A token gained through Reverse that cancels the next Attack against its holder. |
| 13 | Relation slot | One of two player capacities for holding a Bond or Rivalry. |
| 14 | Rivalry | A symmetric conflict relation occupying one slot for each player and amplifying Attack. |
| 15 | Stress | A 0–5 state track that constrains action choice and triggers DARVO at 5. |
| 16 | Surface Problem | The Scenario's starting visible Problem. |