clay-borg/editions/ground-darvo-r0/Glossary.csv
tegwick 627992bc85
Some checks failed
ci / check (push) Failing after 5s
CB-WP-0037 done: T03 classification and T04 evidence
Reading Player_Mats.csv and Glossary.csv — which O4 had forbidden
declaring about until they were read — found a rule. Player_Mats'
choice_rule column IS GR-R03: at Stress 4-5 choose ATTACK or GROUND unless
you spend a ready Freedom token. The engine's stress_gated and
allowed_under_stress_gate match it exactly, and now have a tripwire.

So Ornamentation.md gains §1.3: the unit is a column, not a file.
Classifying Player_Mats as ornamentation would have thrown a rule away
with the colour swatches. A mixed artifact is normal — a player mat is a
rule printed on a decorated card in the box too. O4 is rewritten and
re-grounded from provisional to rule accordingly.

O5, O6, O7 declared with falsifiers. O7's is not theoretical:
back_design_id is unread in four vendored files, and hidden information is
what card backs are for.

CB-EV-0029 answers T04's question per rule rather than as a count — yes,
every checkable clause — and states the reading that result does NOT
support: it shows GroundRules.md was a faithful secondary source for the
clauses with behaviour to check, not that the engine is correct.

10 of 19 files vendored. Nine still unread, and Rules_Text.csv is the one
that matters: every clause checked here was checked against our own
transcription of it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 00:33:24 +02:00

1.4 KiB
Raw Blame History

1termdefinition
2ActionOne reusable card selected by each player every round: Investigate, Solve, Support, Attack, or GROUND.
3BlameThe reverse side of a Focus token. It is worth 1 personal point and can be removed by GROUND—ND.
4BondA symmetric supportive relation occupying one relation slot for each player.
5DARVOA binding three-stage defensive reflex: Deny, Attack, Reverse.
6Denied ProblemA previously visible Problem turned face down by Deny. It cannot be investigated or solved until restored.
7FreedomA one-use token that permits any Action at Stress 4 or 5.
8FocusThe front of a player's Focus/Blame token, placed on the target during the DARVO Attack stage.
9GROUNDThe only constructive practice in the core set, offering Ground & Restate, Observe & Uphold, or Name & Decide.
10LeadThe rotating marker that breaks ties when multiple effects of the same type resolve.
11ProblemA Surface or Hidden issue that must be visible and matched with the correct Solution suit.
12ProtectionA token gained through Reverse that cancels the next Attack against its holder.
13Relation slotOne of two player capacities for holding a Bond or Rivalry.
14RivalryA symmetric conflict relation occupying one slot for each player and amplifying Attack.
15StressA 05 state track that constrains action choice and triggers DARVO at 5.
16Surface ProblemThe Scenario's starting visible Problem.