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ci / check (push) Failing after 5s
Reading Player_Mats.csv and Glossary.csv — which O4 had forbidden declaring about until they were read — found a rule. Player_Mats' choice_rule column IS GR-R03: at Stress 4-5 choose ATTACK or GROUND unless you spend a ready Freedom token. The engine's stress_gated and allowed_under_stress_gate match it exactly, and now have a tripwire. So Ornamentation.md gains §1.3: the unit is a column, not a file. Classifying Player_Mats as ornamentation would have thrown a rule away with the colour swatches. A mixed artifact is normal — a player mat is a rule printed on a decorated card in the box too. O4 is rewritten and re-grounded from provisional to rule accordingly. O5, O6, O7 declared with falsifiers. O7's is not theoretical: back_design_id is unread in four vendored files, and hidden information is what card backs are for. CB-EV-0029 answers T04's question per rule rather than as a count — yes, every checkable clause — and states the reading that result does NOT support: it shows GroundRules.md was a faithful secondary source for the clauses with behaviour to check, not that the engine is correct. 10 of 19 files vendored. Nine still unread, and Rules_Text.csv is the one that matters: every clause checked here was checked against our own transcription of it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
16 lines
1.4 KiB
CSV
16 lines
1.4 KiB
CSV
term,definition
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Action,"One reusable card selected by each player every round: Investigate, Solve, Support, Attack, or GROUND."
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Blame,The reverse side of a Focus token. It is worth −1 personal point and can be removed by GROUND—ND.
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Bond,A symmetric supportive relation occupying one relation slot for each player.
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DARVO,"A binding three-stage defensive reflex: Deny, Attack, Reverse."
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Denied Problem,A previously visible Problem turned face down by Deny. It cannot be investigated or solved until restored.
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Freedom,A one-use token that permits any Action at Stress 4 or 5.
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Focus,"The front of a player's Focus/Blame token, placed on the target during the DARVO Attack stage."
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GROUND,"The only constructive practice in the core set, offering Ground & Restate, Observe & Uphold, or Name & Decide."
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Lead,The rotating marker that breaks ties when multiple effects of the same type resolve.
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Problem,A Surface or Hidden issue that must be visible and matched with the correct Solution suit.
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Protection,A token gained through Reverse that cancels the next Attack against its holder.
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Relation slot,One of two player capacities for holding a Bond or Rivalry.
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Rivalry,A symmetric conflict relation occupying one slot for each player and amplifying Attack.
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Stress,A 0–5 state track that constrains action choice and triggers DARVO at 5.
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Surface Problem,The Scenario's starting visible Problem.
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