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Tier L, and it is not the animation that makes it so. Three things in the report are not presentation: a ritual is an interaction with no command behind it and must never reach the recording; hand order is not game state and must not move the state hash; and animating another player's move needs the page to see a SEQUENCE, not a state. The obstacle named up front: the page reloads after every accepted command, which destroys the DOM, and you cannot animate across it. Letting JS mutate the DOM instead is refused — that is ADR-0007 D5's line. Rust describes the movement and the reloaded page animates into place, which keeps the server authoritative and makes the animation a rendering of facts Rust wrote, exactly like the log. The journal is already the sequence needed. The invariant that protects the rest: for the same seed and the same decisions, the recording is byte-identical in both paces. Left ready, not active: tier L requires a separate-agent adversarial review before code, and it has not been done. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .. | ||
| CB-WP-0001-inner-loop.md | ||
| CB-WP-0002-cost-accounting.md | ||
| CB-WP-0003-loop-hardening.md | ||
| CB-WP-0004-mechanical-work.md | ||
| CB-WP-0005-assertion-coverage.md | ||
| CB-WP-0006-instrument-the-table.md | ||
| CB-WP-0007-session-shape.md | ||
| CB-WP-0008-ship-stage-0.md | ||
| CB-WP-0009-adaptive-gates.md | ||
| CB-WP-0010-consolidation.md | ||
| CB-WP-0011-inspectable-table.md | ||
| CB-WP-0012-render-port.md | ||
| CB-WP-0013-instrument-corrections.md | ||
| CB-WP-0014-execute-the-javascript.md | ||
| CB-WP-0015-the-inert-clauses.md | ||
| CB-WP-0016-the-drop-target.md | ||
| CB-WP-0017-legible-interaction.md | ||
| CB-WP-0018-the-browser-is-a-client.md | ||
| CB-WP-0019-the-am4-family.md | ||
| CB-WP-0020-the-table-you-can-read.md | ||
| CB-WP-0021-import-the-edition.md | ||
| CB-WP-0022-the-design-instrument.md | ||
| CB-WP-0023-solve-legality.md | ||
| CB-WP-0024-the-table-you-can-watch.md | ||
| CB-WP-0025-could-we-have-won.md | ||
| CB-WP-0026-collect-the-rulings.md | ||
| CB-WP-0027-the-commentary-track.md | ||
| CB-WP-0028-the-table-you-sit-at.md | ||
| CB-WP-0029-the-tokens-on-the-table.md | ||
| CB-WP-0030-a-number-that-does-not-move.md | ||
| CB-WP-0031-the-comment-box-outlives-the-game.md | ||
| CB-WP-0032-the-comments-in-the-account.md | ||
| CB-WP-0033-a-game-is-the-unit.md | ||
| CB-WP-0034-who-you-are-bonding-with.md | ||
| CB-WP-0035-a-session-that-answers-nothing.md | ||
| CB-WP-0036-interactive-mode.md | ||