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---
id: GROUND-WP-0003
type: workplan
title: "Playtest GR-E03 semi-coop and GR-E04 coalitions to end of game"
domain: consumer
repo: ground-game
status: ready
owner: bernd
topic_slug: whynot
created: "2026-08-03"
updated: "2026-08-03"
origin: residual
origin_ref: GROUND-WP-0002
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state_hub_workstream_id: "998e00a0-cdc8-4e1d-879b-7df0858d26dc"
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---
# Playtest semi-coop and coalitions to the end
**Residual of** [GROUND-WP-0002 ](GROUND-WP-0002-rulings-clay-borg-is-blocked-on.md )
**T04.** Rules for both modes are ruled (Modes.csv + T03 confirms). What is
missing is a full game — human table or full engine playout — through
Round 5 and scoring.
Nothing here changes the kernel unless play exposes a new underdetermined
point; if it does, open a new rulings workplan rather than silent defaults.
## Modes under test
| Mode | Title | Success condition | Winner |
|------|--------|-------------------|--------|
| MODE_SEMI (GR-E03) | COMMON PROBLEM, PERSONAL EDGE | Group meets Scenario threshold | Among success: highest personal (claimed − Blame) |
| MODE_COALITION (GR-E04) | BONDED COALITIONS | Group meets Scenario threshold | Highest Bond-network total; Rivalries do not connect; unbonded = coalition of one |
## Task: 2p semi-coop full game
```task
id: GROUND-WP-0003-T01
status: todo
priority: high
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state_hub_task_id: "dab51b0b-4202-4517-a0a4-e436eef8282c"
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```
Play or simulate one complete 2-player game under MODE_SEMI (threshold 5).
Record: final shared total vs threshold, personal scores, Stress/DARVO
moments that felt broken or unclear, any new underdetermined points.
## Task: 4p semi-coop full game
```task
id: GROUND-WP-0003-T02
status: todo
priority: medium
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state_hub_task_id: "19ec0937-a001-4819-9916-0c87c9e92993"
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```
Same checklist at 3– 4p (threshold 7). Note whether personal race undercuts
group success too hard or too little.
## Task: 2p coalitions full game
```task
id: GROUND-WP-0003-T03
status: todo
priority: high
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state_hub_task_id: "16c36d63-fc8c-45b7-a423-aec832a616f9"
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```
Complete 2p game under MODE_COALITION. At 2p a Bond makes one coalition of
two; no Bond is two solo coalitions. Check that end scoring is intelligible.
## Task: 4p coalitions full game
```task
id: GROUND-WP-0003-T04
status: todo
priority: medium
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state_hub_task_id: "9a048533-f572-48cd-b10e-220982016d72"
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```
Complete 3– 4p game under MODE_COALITION. Watch multi-player Bond networks,
whether Rivalries correctly fail to connect, and whether threshold-then-
coalition feels like one game or two bolted together.
## Task: write playtest notes back into repo
```task
id: GROUND-WP-0003-T05
status: todo
priority: medium
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state_hub_task_id: "0b5d2785-33bf-435d-8e4e-f76b185098ab"
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```
For each completed run, leave a short note under `history/` (or append to
this workplan) with date, mode, player count, outcome, and any follow-up
ruling needs. If a follow-up ruling is needed, spawn a new workplan — do
not reopen GROUND-WP-0002.