ground-game/workplans/GROUND-WP-0003-playtest-semi-and-coalitions.md
tegwick 79af58b06d Sync hub IDs and work-record index for GROUND-WP-0003
fix-consistency registered the residual playtest workplan and tasks,
wrote state_hub IDs into the file, and regenerated WORK-RECORDS.md.
2026-08-03 21:43:48 +02:00

2.9 KiB
Raw Blame History

id type title domain repo status owner topic_slug created updated origin origin_ref state_hub_workstream_id
GROUND-WP-0003 workplan Playtest GR-E03 semi-coop and GR-E04 coalitions to end of game consumer ground-game ready bernd whynot 2026-08-03 2026-08-03 residual GROUND-WP-0002 998e00a0-cdc8-4e1d-879b-7df0858d26dc

Playtest semi-coop and coalitions to the end

Residual of GROUND-WP-0002 T04. Rules for both modes are ruled (Modes.csv + T03 confirms). What is missing is a full game — human table or full engine playout — through Round 5 and scoring.

Nothing here changes the kernel unless play exposes a new underdetermined point; if it does, open a new rulings workplan rather than silent defaults.

Modes under test

Mode Title Success condition Winner
MODE_SEMI (GR-E03) COMMON PROBLEM, PERSONAL EDGE Group meets Scenario threshold Among success: highest personal (claimed Blame)
MODE_COALITION (GR-E04) BONDED COALITIONS Group meets Scenario threshold Highest Bond-network total; Rivalries do not connect; unbonded = coalition of one

Task: 2p semi-coop full game

id: GROUND-WP-0003-T01
status: todo
priority: high
state_hub_task_id: "dab51b0b-4202-4517-a0a4-e436eef8282c"

Play or simulate one complete 2-player game under MODE_SEMI (threshold 5). Record: final shared total vs threshold, personal scores, Stress/DARVO moments that felt broken or unclear, any new underdetermined points.

Task: 4p semi-coop full game

id: GROUND-WP-0003-T02
status: todo
priority: medium
state_hub_task_id: "19ec0937-a001-4819-9916-0c87c9e92993"

Same checklist at 34p (threshold 7). Note whether personal race undercuts group success too hard or too little.

Task: 2p coalitions full game

id: GROUND-WP-0003-T03
status: todo
priority: high
state_hub_task_id: "16c36d63-fc8c-45b7-a423-aec832a616f9"

Complete 2p game under MODE_COALITION. At 2p a Bond makes one coalition of two; no Bond is two solo coalitions. Check that end scoring is intelligible.

Task: 4p coalitions full game

id: GROUND-WP-0003-T04
status: todo
priority: medium
state_hub_task_id: "9a048533-f572-48cd-b10e-220982016d72"

Complete 34p game under MODE_COALITION. Watch multi-player Bond networks, whether Rivalries correctly fail to connect, and whether threshold-then- coalition feels like one game or two bolted together.

Task: write playtest notes back into repo

id: GROUND-WP-0003-T05
status: todo
priority: medium
state_hub_task_id: "0b5d2785-33bf-435d-8e4e-f76b185098ab"

For each completed run, leave a short note under history/ (or append to this workplan) with date, mode, player count, outcome, and any follow-up ruling needs. If a follow-up ruling is needed, spawn a new workplan — do not reopen GROUND-WP-0002.