fix-consistency registered the residual playtest workplan and tasks, wrote state_hub IDs into the file, and regenerated WORK-RECORDS.md.
2.9 KiB
| id | type | title | domain | repo | status | owner | topic_slug | created | updated | origin | origin_ref | state_hub_workstream_id |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| GROUND-WP-0003 | workplan | Playtest GR-E03 semi-coop and GR-E04 coalitions to end of game | consumer | ground-game | ready | bernd | whynot | 2026-08-03 | 2026-08-03 | residual | GROUND-WP-0002 | 998e00a0-cdc8-4e1d-879b-7df0858d26dc |
Playtest semi-coop and coalitions to the end
Residual of GROUND-WP-0002 T04. Rules for both modes are ruled (Modes.csv + T03 confirms). What is missing is a full game — human table or full engine playout — through Round 5 and scoring.
Nothing here changes the kernel unless play exposes a new underdetermined point; if it does, open a new rulings workplan rather than silent defaults.
Modes under test
| Mode | Title | Success condition | Winner |
|---|---|---|---|
| MODE_SEMI (GR-E03) | COMMON PROBLEM, PERSONAL EDGE | Group meets Scenario threshold | Among success: highest personal (claimed − Blame) |
| MODE_COALITION (GR-E04) | BONDED COALITIONS | Group meets Scenario threshold | Highest Bond-network total; Rivalries do not connect; unbonded = coalition of one |
Task: 2p semi-coop full game
id: GROUND-WP-0003-T01
status: todo
priority: high
state_hub_task_id: "dab51b0b-4202-4517-a0a4-e436eef8282c"
Play or simulate one complete 2-player game under MODE_SEMI (threshold 5). Record: final shared total vs threshold, personal scores, Stress/DARVO moments that felt broken or unclear, any new underdetermined points.
Task: 4p semi-coop full game
id: GROUND-WP-0003-T02
status: todo
priority: medium
state_hub_task_id: "19ec0937-a001-4819-9916-0c87c9e92993"
Same checklist at 3–4p (threshold 7). Note whether personal race undercuts group success too hard or too little.
Task: 2p coalitions full game
id: GROUND-WP-0003-T03
status: todo
priority: high
state_hub_task_id: "16c36d63-fc8c-45b7-a423-aec832a616f9"
Complete 2p game under MODE_COALITION. At 2p a Bond makes one coalition of two; no Bond is two solo coalitions. Check that end scoring is intelligible.
Task: 4p coalitions full game
id: GROUND-WP-0003-T04
status: todo
priority: medium
state_hub_task_id: "9a048533-f572-48cd-b10e-220982016d72"
Complete 3–4p game under MODE_COALITION. Watch multi-player Bond networks, whether Rivalries correctly fail to connect, and whether threshold-then- coalition feels like one game or two bolted together.
Task: write playtest notes back into repo
id: GROUND-WP-0003-T05
status: todo
priority: medium
state_hub_task_id: "0b5d2785-33bf-435d-8e4e-f76b185098ab"
For each completed run, leave a short note under history/ (or append to
this workplan) with date, mode, player count, outcome, and any follow-up
ruling needs. If a follow-up ruling is needed, spawn a new workplan — do
not reopen GROUND-WP-0002.