fix-consistency registered the residual playtest workplan and tasks, wrote state_hub IDs into the file, and regenerated WORK-RECORDS.md.
96 lines
2.9 KiB
Markdown
96 lines
2.9 KiB
Markdown
---
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id: GROUND-WP-0003
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type: workplan
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title: "Playtest GR-E03 semi-coop and GR-E04 coalitions to end of game"
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domain: consumer
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repo: ground-game
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status: ready
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owner: bernd
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topic_slug: whynot
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created: "2026-08-03"
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updated: "2026-08-03"
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origin: residual
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origin_ref: GROUND-WP-0002
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state_hub_workstream_id: "998e00a0-cdc8-4e1d-879b-7df0858d26dc"
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---
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# Playtest semi-coop and coalitions to the end
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**Residual of** [GROUND-WP-0002](GROUND-WP-0002-rulings-clay-borg-is-blocked-on.md)
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**T04.** Rules for both modes are ruled (Modes.csv + T03 confirms). What is
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missing is a full game — human table or full engine playout — through
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Round 5 and scoring.
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Nothing here changes the kernel unless play exposes a new underdetermined
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point; if it does, open a new rulings workplan rather than silent defaults.
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## Modes under test
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| Mode | Title | Success condition | Winner |
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|------|--------|-------------------|--------|
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| MODE_SEMI (GR-E03) | COMMON PROBLEM, PERSONAL EDGE | Group meets Scenario threshold | Among success: highest personal (claimed − Blame) |
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| MODE_COALITION (GR-E04) | BONDED COALITIONS | Group meets Scenario threshold | Highest Bond-network total; Rivalries do not connect; unbonded = coalition of one |
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## Task: 2p semi-coop full game
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```task
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id: GROUND-WP-0003-T01
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status: todo
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priority: high
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state_hub_task_id: "dab51b0b-4202-4517-a0a4-e436eef8282c"
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```
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Play or simulate one complete 2-player game under MODE_SEMI (threshold 5).
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Record: final shared total vs threshold, personal scores, Stress/DARVO
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moments that felt broken or unclear, any new underdetermined points.
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## Task: 4p semi-coop full game
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```task
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id: GROUND-WP-0003-T02
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status: todo
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priority: medium
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state_hub_task_id: "19ec0937-a001-4819-9916-0c87c9e92993"
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```
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Same checklist at 3–4p (threshold 7). Note whether personal race undercuts
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group success too hard or too little.
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## Task: 2p coalitions full game
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```task
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id: GROUND-WP-0003-T03
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status: todo
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priority: high
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state_hub_task_id: "16c36d63-fc8c-45b7-a423-aec832a616f9"
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```
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Complete 2p game under MODE_COALITION. At 2p a Bond makes one coalition of
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two; no Bond is two solo coalitions. Check that end scoring is intelligible.
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## Task: 4p coalitions full game
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```task
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id: GROUND-WP-0003-T04
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status: todo
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priority: medium
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state_hub_task_id: "9a048533-f572-48cd-b10e-220982016d72"
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```
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Complete 3–4p game under MODE_COALITION. Watch multi-player Bond networks,
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whether Rivalries correctly fail to connect, and whether threshold-then-
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coalition feels like one game or two bolted together.
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## Task: write playtest notes back into repo
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```task
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id: GROUND-WP-0003-T05
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status: todo
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priority: medium
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state_hub_task_id: "0b5d2785-33bf-435d-8e4e-f76b185098ab"
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```
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For each completed run, leave a short note under `history/` (or append to
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this workplan) with date, mode, player count, outcome, and any follow-up
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ruling needs. If a follow-up ruling is needed, spawn a new workplan — do
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not reopen GROUND-WP-0002.
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