Thirteen challenges, five FATAL, all five conceded. Nothing had reached ground-game, which is the only reason this is a correction and not a retraction. The worst: `Reactive` was not "greedy with one preference changed". It differed in five, including SpendFreedom — ranked 95 unconditionally against greedy's `95 if gated else 0` — so the seat burned its Freedom token in round one of every game. A second change to the exact mechanism under study, and every number in CB-EV-0031 was measuring it. The pass claimed ADR-0018's one-varying-parameter discipline in its own workplan while violating it. GreedyPolicy::rank is now public and the policy delegates, overriding one match arm, so the control is structurally true. Withdrawn entirely: "H1-B suppresses DARVO in the attacker". Disabling H1-B under the corrected policy changes the arm count by exactly zero. The pass hedged the wrong variable — it disclaimed "the number 2" and defended "the direction", and the direction is what failed. The supporting inference was invalid anyway: final Stress cannot show who armed, because DarvoEnded resets the stage and REVERSE gives its owner -2. Corrected: criterion 1 was failed on the greedy column while the pass's own printed table showed 31-1000 arms in the other columns — the selective-column move, in the file that names it. "Peak Stress was 1" was a maximum over StressSet payloads, not held state (true: 2); the baseline game count was 1,600 not 3,200; and "a reckless policy plays identically to a careful one" is refuted by this repo's own rank-95 policy. Inert controls replaced, each verified red against the reviewer's own mutation: the baseline hash test compared two identically-constructed states (serde(skip) on variant left 57/57 green); the `unchanged:` test checked 3 of 7 entries and passed with SOLVE made illegal; H1-A's ordering and H1-B's OU-cancel path had no test at all. edition-check now covers catalog.yaml and rules_delta.yaml, whose digests CB-WP-0038 claimed and never recorded — the review found it and reported it unverified rather than absent, which was the right call. Still open: H1-B on the DARVO extra-Attack path is untested, regulation.rs still skips setup failures silently, and round-5 arms are counted though they can never act. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
6.4 KiB
CB-EV-0031 — a seat that does not regulate
CB-WP-0039. Tier M (adds a policy to the panel every future measurement is reported against; chaos d8 = 2 → no override). Declaration 11 of chaos window 3. Closed 2026-08-08.
CORRECTED 2026-08-08 after adversarial review, and most of the original file was wrong. The review is in
CB-REV-0001. The policy this pass called "greedy with one preference changed" differed in five places — includingSpendFreedom, which it ranked 95 unconditionally where greedy ranks it 0 unless the gate bites, so the seat burned its Freedom token in round one of every game. Every number below was measuring that bug. They have been re-derived against a policy that delegates toGreedyPolicy::rankand overrides exactly one arm.Sections 1 and 2 are rewritten. Section 3 is withdrawn entirely.
Delivered: the reactive policy, and the measurement CB-EV-0030 §4
named as the one it had not run.
1. It changes CB-EV-0030's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the panel, and the panel was greedy-family throughout.
GreedyPolicy ranks Action::Ground if gated => 100: the instant the
stress gate bites it grounds. Stress plateaus at 3, and the arm at 5 is
unreachable by construction. So "H1 does nothing" was really "H1 does
nothing to a seat that already manages its Stress" — and H1 was written
for the seat that does not.
reactive now delegates to GreedyPolicy::rank and overrides one arm
(Ground if gated), so "one preference differs" is structurally true
rather than a claim. SHARED GROUND, 200 games per cell, all 200 ran, and
peak is now Stress held, not Stress assigned (§2):
| greedy | reactive | |||||||
|---|---|---|---|---|---|---|---|---|
| seats | won | atk | darvo | peak | won | atk | darvo | peak |
| 2p | 68 | 0 | 0 | 4 | 66 | 726 | 363 | 5 |
| 3p | 0 | 0 | 0 | 4 | 0 | 1200 | 600 | 5 |
| 4p | 0 | 0 | 0 | 4 | 0 | 1600 | 800 | 5 |
| 6p | 0 | 0 | 0 | 4 | 0 | 2400 | 1200 | 5 |
H1's mechanism does reach the unregulated seat. DARVO arms 2 per seat per game, scaling with the table — where the earlier figure was a flat 400 in every cell, which was an artifact of the broken policy.
Criterion 3's verdict is corrected. The original said reactive "wins nothing, at any seat count". False. At 2p it wins 66 against greedy's 68 — indistinguishable. It wins nothing at 3p and above, which is also where greedy wins nothing.
2. The baseline finding, which is larger than H1
Look at the baseline half of the same run. Greedy and reactive are identical — 132/165/190/200, zero attacks, zero DARVO, in all four bands.
Peak Stress held across the 1,600 baseline games was 2 — the starting value, never exceeded. Stress only ever went down.
Three corrections to what this section originally said.
- It reported 1, because
peakwas a maximum overStressSetevent payloads. Starting Stress is written bysetup, never by an event, so a table sitting at 2 all game reported 1 — and a table with noStressSetat all would have reported 0. Wrong subject: the metric answered "highest value ever assigned" while the prose claimed "highest Stress reached". - It said 3,200 baseline games. The run is 3,200 total; the baseline half is 1,600.
- It generalised to "a policy built to be reckless with Stress plays
identically to one built to husband it". False, and refuted by this
repo's own sibling harness:
attack-value.rs's rank-95 policy is exactly that policy, and under baseline it drives Stress to 5 and arms DARVO 400–1000 times per cell.
What survives, stated narrowly. Under both policies measured here — neither of which ever selects ATTACK under baseline — no Stress is ever added at all. The baseline's Stress economy is reachable only through ATTACK, so a table that does not attack never meets the gate, the arm, or the Freedom token. That is still a real observation about F17, and it is about ATTACK being the sole inbound pressure, not about the economy being unreachable in general.
3. WITHDRAWN — "H1-B suppresses DARVO in the attacker"
The original §3 argued that H1-B holds the attacker at Stress 4, below the
arm, and pushes its targets to 5 — inferred from a constant darvo = 400
and a final-Stress signature of [5, 5, 4, 4, 4, 4].
Withdrawn on two independent grounds, both found by the review.
- The constant was the broken policy. With the one-arm-override
policy,
darvoscales with seats (363/600/800/1200). There is no constant to explain. - Disabling H1-B changes the arm count by exactly zero, in every cell, under the corrected policy. The effect attributed to H1-B's arithmetic was an interaction with the undeclared preference deltas.
And the inference was invalid even where the numbers held. Final
Stress does not record who armed: DarvoEnded resets the stage to Off
and REVERSE applies −2 to its owner, so a seat can arm and finish below 5.
The review demonstrated six seats arming behind the same [5,5,4,4,4,4]
signature. The original hedged the wrong variable — it disclaimed "the
number 2" and defended "the direction", and the direction is the part that
failed.
4. What this does not say
reactiveis not a good player and is not meant to be. It wins nothing under H1 and exactly what greedy wins under baseline. It is an instrument for reaching the Stress economy, not a claim about how people play.- Two policies is still not a panel. RetrospectiveAnalysis §4.1 asks for greedy, random and first-legal at minimum; this pass added a fourth axis to two of them, in one mode.
- SHARED GROUND only. CB-EV-0030 covered three modes; this covers one.
- No felt-play, and this is the kind of claim — about pressure, and when a player feels cornered — that a human table answers and 3,200 simulated games do not.
5. Open
- The baseline's Stress economy being unreachable (§2) deserves its own finding, and is not raised here because it wants the plural panel of §4 first. It is the more consequential of the two results in this file.
- Whether H1-B's suppression is intended is ground-game's question, and it is the sharpest thing this pass can hand them.