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Thirteen challenges, five FATAL, all five conceded. Nothing had reached ground-game, which is the only reason this is a correction and not a retraction. The worst: `Reactive` was not "greedy with one preference changed". It differed in five, including SpendFreedom — ranked 95 unconditionally against greedy's `95 if gated else 0` — so the seat burned its Freedom token in round one of every game. A second change to the exact mechanism under study, and every number in CB-EV-0031 was measuring it. The pass claimed ADR-0018's one-varying-parameter discipline in its own workplan while violating it. GreedyPolicy::rank is now public and the policy delegates, overriding one match arm, so the control is structurally true. Withdrawn entirely: "H1-B suppresses DARVO in the attacker". Disabling H1-B under the corrected policy changes the arm count by exactly zero. The pass hedged the wrong variable — it disclaimed "the number 2" and defended "the direction", and the direction is what failed. The supporting inference was invalid anyway: final Stress cannot show who armed, because DarvoEnded resets the stage and REVERSE gives its owner -2. Corrected: criterion 1 was failed on the greedy column while the pass's own printed table showed 31-1000 arms in the other columns — the selective-column move, in the file that names it. "Peak Stress was 1" was a maximum over StressSet payloads, not held state (true: 2); the baseline game count was 1,600 not 3,200; and "a reckless policy plays identically to a careful one" is refuted by this repo's own rank-95 policy. Inert controls replaced, each verified red against the reviewer's own mutation: the baseline hash test compared two identically-constructed states (serde(skip) on variant left 57/57 green); the `unchanged:` test checked 3 of 7 entries and passed with SOLVE made illegal; H1-A's ordering and H1-B's OU-cancel path had no test at all. edition-check now covers catalog.yaml and rules_delta.yaml, whose digests CB-WP-0038 claimed and never recorded — the review found it and reported it unverified rather than absent, which was the right call. Still open: H1-B on the DARVO extra-Attack path is untested, regulation.rs still skips setup failures silently, and round-5 arms are counted though they can never act. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
133 lines
6.4 KiB
Markdown
133 lines
6.4 KiB
Markdown
# CB-EV-0031 — a seat that does not regulate
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CB-WP-0039. Tier M (adds a policy to the panel every future measurement is
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reported against; chaos d8 = 2 → no override). **Declaration 11 of chaos
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window 3.** Closed 2026-08-08.
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> **CORRECTED 2026-08-08 after adversarial review, and most of the
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> original file was wrong.** The review is in
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> [`CB-REV-0001`](../reviews/CB-REV-0001-h1.md). The policy this pass
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> called *"greedy with one preference changed"* differed in **five**
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> places — including `SpendFreedom`, which it ranked 95 unconditionally
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> where greedy ranks it 0 unless the gate bites, so the seat burned its
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> Freedom token in round one of every game. **Every number below was
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> measuring that bug.** They have been re-derived against a policy that
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> delegates to `GreedyPolicy::rank` and overrides exactly one arm.
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>
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> Sections 1 and 2 are rewritten. **Section 3 is withdrawn entirely.**
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**Delivered:** the `reactive` policy, and the measurement CB-EV-0030 §4
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named as the one it had not run.
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---
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## 1. It changes CB-EV-0030's verdict
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CB-EV-0030 concluded H1's DARVO arm rate was still 0. **That was true of
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the panel, and the panel was greedy-family throughout.**
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`GreedyPolicy` ranks `Action::Ground if gated => 100`: the instant the
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stress gate bites it grounds. Stress plateaus at 3, and the arm at 5 is
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unreachable **by construction**. So "H1 does nothing" was really "H1 does
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nothing *to a seat that already manages its Stress*" — and H1 was written
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for the seat that does not.
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`reactive` now **delegates to `GreedyPolicy::rank` and overrides one arm**
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(`Ground if gated`), so "one preference differs" is structurally true
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rather than a claim. SHARED GROUND, 200 games per cell, all 200 ran, and
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**`peak` is now Stress held, not Stress assigned** (§2):
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| | | greedy | | | | reactive | | |
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|---|---:|---:|---:|---:|---:|---:|---:|---:|
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| **seats** | won | atk | darvo | peak | won | atk | darvo | peak |
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| 2p | 68 | 0 | 0 | 4 | **66** | 726 | 363 | **5** |
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| 3p | 0 | 0 | 0 | 4 | 0 | 1200 | 600 | **5** |
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| 4p | 0 | 0 | 0 | 4 | 0 | 1600 | 800 | **5** |
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| 6p | 0 | 0 | 0 | 4 | 0 | 2400 | 1200 | **5** |
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**H1's mechanism does reach the unregulated seat.** DARVO arms **2 per
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seat per game**, scaling with the table — where the earlier figure was a
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flat 400 in every cell, which was an artifact of the broken policy.
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**Criterion 3's verdict is corrected.** The original said reactive *"wins
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nothing, at any seat count"*. **False.** At 2p it wins **66 against
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greedy's 68** — indistinguishable. It wins nothing at 3p and above, which
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is also where greedy wins nothing.
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## 2. The baseline finding, which is larger than H1
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Look at the baseline half of the same run. Greedy and reactive are
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**identical** — 132/165/190/200, zero attacks, zero DARVO, in all four
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bands.
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**Peak Stress held across the 1,600 baseline games was 2 — the starting
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value, never exceeded.** Stress only ever went down.
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**Three corrections to what this section originally said.**
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1. It reported **1**, because `peak` was a maximum over `StressSet` event
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*payloads*. Starting Stress is written by `setup`, never by an event,
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so a table sitting at 2 all game reported 1 — and a table with no
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`StressSet` at all would have reported 0. **Wrong subject**: the metric
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answered *"highest value ever assigned"* while the prose claimed
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*"highest Stress reached"*.
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2. It said **3,200 baseline games**. The run is 3,200 *total*; the
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baseline half is **1,600**.
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3. It generalised to *"a policy built to be reckless with Stress plays
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identically to one built to husband it"*. **False, and refuted by this
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repo's own sibling harness**: `attack-value.rs`'s rank-95 policy is
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exactly that policy, and under **baseline** it drives Stress to 5 and
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arms DARVO 400–1000 times per cell.
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**What survives, stated narrowly.** Under both policies measured here —
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neither of which ever selects ATTACK under baseline — **no Stress is ever
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added at all**. The baseline's Stress economy is reachable only through
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ATTACK, so a table that does not attack never meets the gate, the arm, or
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the Freedom token. That is still a real observation about F17, and it is
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**about ATTACK being the sole inbound pressure**, not about the economy
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being unreachable in general.
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## 3. WITHDRAWN — "H1-B suppresses DARVO in the attacker"
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The original §3 argued that H1-B holds the attacker at Stress 4, below the
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arm, and pushes its targets to 5 — inferred from a constant `darvo = 400`
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and a final-Stress signature of `[5, 5, 4, 4, 4, 4]`.
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**Withdrawn on two independent grounds, both found by the review.**
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1. **The constant was the broken policy.** With the one-arm-override
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policy, `darvo` scales with seats (363/600/800/1200). There is no
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constant to explain.
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2. **Disabling H1-B changes the arm count by exactly zero**, in every
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cell, under the corrected policy. The effect attributed to H1-B's
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arithmetic was an interaction with the undeclared preference deltas.
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**And the inference was invalid even where the numbers held.** Final
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Stress does not record who armed: `DarvoEnded` resets the stage to `Off`
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and REVERSE applies −2 to its owner, so a seat can arm and finish below 5.
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The review demonstrated six seats arming behind the same `[5,5,4,4,4,4]`
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signature. **The original hedged the wrong variable** — it disclaimed "the
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number 2" and defended "the direction", and the direction is the part that
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failed.
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## 4. What this does not say
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- **`reactive` is not a good player and is not meant to be.** It wins
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nothing under H1 and exactly what greedy wins under baseline. It is an
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instrument for reaching the Stress economy, not a claim about how people
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play.
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- **Two policies is still not a panel.** RetrospectiveAnalysis §4.1 asks
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for greedy, random and first-legal at minimum; this pass added a fourth
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axis to two of them, in one mode.
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- **SHARED GROUND only.** CB-EV-0030 covered three modes; this covers one.
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- **No felt-play**, and this is the kind of claim — about pressure, and
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when a player feels cornered — that a human table answers and 3,200
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simulated games do not.
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## 5. Open
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- **The baseline's Stress economy being unreachable (§2) deserves its own
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finding**, and is not raised here because it wants the plural panel of
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§4 first. It is the more consequential of the two results in this file.
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- **Whether H1-B's suppression is intended** is ground-game's question,
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and it is the sharpest thing this pass can hand them.
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