|
Some checks failed
ci / check (push) Failing after 3s
ground-game packages hypotheses as selectable rules variants — a catalog, a rules_delta.yaml, and prose — and their note is explicit that CSV text alone is not executable here. So the kernel gains a Variant in game state: in the state, therefore in the hash, therefore in the recording, because a scenario replayed under a different variant would diverge silently. Baseline is bit-for-bit what it was, asserted across seat counts and seeds. A variant system that perturbs the baseline invalidates every measurement this repo has. H1-A and H1-B implemented from rules_delta.yaml and mutation-proven on their own defects: "unclaimed" misread as face-up-and-unsolved, and the attacker's Stress read after the attack's effects. Their `unchanged:` list is asserted rather than trusted — that list is their claim about their own experiment. Measured, and three of their four criteria fail. DARVO arm rate is still 0 under greedy; ATTACK selection does not rise and falls for the rank-75 policy; group success collapses from 165/190/200 to 0 at 3/4/6 seats. The mechanism is not the assumed one: greedy answers the pressure by regulating, Stress plateaus at 3, so it never reaches the gate at 4 or the arm at 5 — H1-A acts as a solve-rate tax and H1-B is unreachable under competent play. A harness defect was caught before the claim: sweep discarded refused games silently and never reported its count, so "nobody won" and "nothing played" printed identically. Reporting H1 as unwinnable on that basis would have been the ADR-0018 family aimed at another repo's design. All 200 games ran in every cell; the zeros are real. Chaos d8 = 8 — the window's first override, redrew L against a structural L, so it changed nothing. Window 3 recorded in ChaosRollHistory. NOT REVIEWED: tier L owes a separate-agent adversarial review, and no H1 result may reach ground-game until it has run. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| CB-WP-0001-inner-loop.md | ||
| CB-WP-0002-cost-accounting.md | ||
| CB-WP-0003-loop-hardening.md | ||
| CB-WP-0004-mechanical-work.md | ||
| CB-WP-0005-assertion-coverage.md | ||
| CB-WP-0006-instrument-the-table.md | ||
| CB-WP-0007-session-shape.md | ||
| CB-WP-0008-ship-stage-0.md | ||
| CB-WP-0009-adaptive-gates.md | ||
| CB-WP-0010-consolidation.md | ||
| CB-WP-0011-inspectable-table.md | ||
| CB-WP-0012-render-port.md | ||
| CB-WP-0013-instrument-corrections.md | ||
| CB-WP-0014-execute-the-javascript.md | ||
| CB-WP-0015-the-inert-clauses.md | ||
| CB-WP-0016-the-drop-target.md | ||
| CB-WP-0017-legible-interaction.md | ||
| CB-WP-0018-the-browser-is-a-client.md | ||
| CB-WP-0019-the-am4-family.md | ||
| CB-WP-0020-the-table-you-can-read.md | ||
| CB-WP-0021-import-the-edition.md | ||
| CB-WP-0022-the-design-instrument.md | ||
| CB-WP-0023-solve-legality.md | ||
| CB-WP-0024-the-table-you-can-watch.md | ||
| CB-WP-0025-could-we-have-won.md | ||
| CB-WP-0026-collect-the-rulings.md | ||
| CB-WP-0027-the-commentary-track.md | ||
| CB-WP-0028-the-table-you-sit-at.md | ||
| CB-WP-0029-the-tokens-on-the-table.md | ||
| CB-WP-0030-a-number-that-does-not-move.md | ||
| CB-WP-0031-the-comment-box-outlives-the-game.md | ||
| CB-WP-0032-the-comments-in-the-account.md | ||
| CB-WP-0033-a-game-is-the-unit.md | ||
| CB-WP-0034-who-you-are-bonding-with.md | ||
| CB-WP-0035-a-session-that-answers-nothing.md | ||
| CB-WP-0036-interactive-mode.md | ||
| CB-WP-0037-the-fourteen-unread-files.md | ||
| CB-WP-0038-h1-variant.md | ||