The renderer moves out of the play loop into inspect.rs and grows from
24 to 42 of the 43 leaf paths a populated GroundView carries. What it
had been dropping was the whole DARVO state machine, the whole GROUND
practice, the scoring mode, Focus tokens, the discard pile, per-seat
protection, and every part of the outcome except the headline.
The load-bearing half is every_view_field_is_classified, which walks
the serialized view for leaf paths and requires each to be listed as
rendered (with a token the output must contain) or omitted (with a
reason). Paths rather than keys: 'problem' occurs under a DARVO target,
a GROUND choice and a Selection, and a key-set walk would let one of
the three vouch for the other two.
Four M-D1-MUT controls, each red for its stated reason. The
unclassified-field control fired for real on the first run --
players.*.hand, a field the gate's own author had missed.
Both remaining tasks were overtaken and are cancelled with pointers. T05's
control loop was answered by CB-EV-0008 §1 and §4, which measured the
windowed metric and the budget firing on real passes. T06 asked whether
there is a fourth way a number can fail to bind; there is, and CB-EV-0007
§3 recorded it — the meta budget, aggregated over a window that could not
move it, two tasks after the same defect was fixed for session shape. The
tier-taxonomy gap T06 also carried was closed by ADR-0006 D5.
A workplan left in_progress makes `make status` name a stale next task,
which it had been doing for two passes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Tier S (structural S; chaos d4=1, no override; declaration 5 of 12).
Three items carried out of the last two passes: CB-WP-0007 left at 2/6
with both remaining tasks overtaken, GR-E03 with no scenario at all, and
CommitWindow's second failed second-use. CB-EV-0008 §4 also says the next
pass should be product, and this is how the meta share comes back down.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
When condensing Phase C I rewrote the task block from an earlier
truncated console line (774b1c8a...) and invented the remaining 28 hex
digits rather than looking them up. fix-consistency C-03 caught it:
'state_hub_task_id 774b1c8a... not found in DB'.
Real id fetched from the hub and substituted. Worth recording as its own
commit: this is a hand-typed identifier in a repo whose central finding
is that hand-typed values are worthless, and the only reason it did not
persist is that a gate compares the file against the database.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The hub's task status vocabulary is wait|todo|progress|done|cancel, so
'deferred' was rejected by fix-consistency. 'cancel' is the accurate one:
these task records are superseded and equivalents live in CB-WP-0006
T05-T07. The work is deferred, not abandoned, and the workplan says so.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
fix-consistency appended state_hub_workstream_id rather than replacing
the empty one, leaving a duplicate YAML key.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Written back by fix-consistency: workstream and task UUIDs for the ten
CB-WP-0003 tasks, plus the regenerated WORK-RECORDS.md.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Adopts both remediations from CB-EV-0001 §4 (maintainer decision).
Option A — serde_yaml is now optional behind cb-game-runtime's
`scenarios` feature. The scenario module, the ScenarioGame impl and the
string parsers behind it are cfg-gated; cb-sim opts in explicitly. Both
configurations compile and lint clean under -D warnings.
A trap worth recording: `default-features = false` on a *member*
dependency is silently ignored when the workspace dependency does not
specify it. The first attempt gated nothing while looking correct — the
build succeeded and cargo tree still showed all six YAML crates. Fixed
by setting it on the workspace dependency. This is the positive-control
failure mode in miniature: success was not evidence the change applied.
Retarget — AM-4 now measures third-party source under audit, split by
build configuration, replacing a crate count that was unreachable
without undoing K5/K7 and that does not compare across ecosystems.
Re-measured via the new `make dep-weight`, whose own positive control
refuses to report when any crate's source cannot be located:
shipped runtime 23 crates 246,250 lines target <=250,000 met
dev toolchain 29 crates 317,021 lines target <=350,000 met
own source 3,408 lines
Scenario tooling costs 70,771 lines a shipped game never compiles —
the split the single number was hiding.
Targets are set at current measurement plus headroom, so they bind on
future growth rather than retroactively passing what had failed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
AM-4: measured what each remediation option actually buys, rather than
leaving one recommendation unquantified. serde_yaml optional removes 6
crates, not 5 — ryu belongs to that group, since serde_json now uses
zmij for floats. Full ladder: -6 to 27, serde_json -4 more to 23,
inlining SHA-256 -8 to 19, inlining ChaCha12 -4 to 15. Only
reimplementing a primitive gets under 20, so the target is unreachable
without undoing K5/K7.
Also records that crate count compares badly across ecosystems, and
offers the alternative the count is a proxy for: 307,317 lines of
third-party source under audit against 3,398 of our own.
AM-12: corrected from "uncomputable" to measured. The refusal to
estimate was right; the claim that no instrument existed was wrong.
Session transcripts carry exact per-message usage including the cache
breakdown. This session cost $248.46 at Fable 5 rates, of which 53% is
cache reads — cost is driven by context size times turn count, not by
output volume. What is still missing is per-task attribution, since
nothing marks task boundaries in a transcript.
CB-WP-0002 makes cost measurable and attributable: survey the
instruments, decide the attribution model by ADR, spec metrics that
include cost composition rather than a bare total, build a collector
whose positive control refuses to emit unreconciled numbers, and prove
it by answering a question that could not be answered before.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>